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Newton Dynamics

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  No analysis available

Newton Dynamics is a cross-platform life-like physics simulation library. It can easily be integrated into game engines and other applications and provides top of it's class performance and simulation stability. Ongoing developement and a permissive license makes Newton Dynamics a top choice for all ... [More] kinds of projects from scientific projects to game engines. [Less]

0 lines of code

9 current contributors

0 since last commit

1 users on Open Hub

Activity Not Available
5.0
 
I Use This
Mostly written in language not available
Licenses: zlib_libpng

rbdl

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  No analysis available

A C++ library that contains some essential rigid body dynamics library such as the Articulated Body Algorithm (ABA) for forward dynamics, Newton-Euler Algorithm for inverse dynamics and the Composite Rigid Body Algorithm (CRBA) for the efficient computation of the joint space inertia matrix.

0 lines of code

0 current contributors

0 since last commit

1 users on Open Hub

Activity Not Available
5.0
 
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Mostly written in language not available
Licenses: zlib_libpng

LaserCalc

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  Analyzed about 17 hours ago

LaserCalc is an Open Source application for the calculation of optical beam paths and laser resonators based on Gaussian beam matrix optics. In addition beam paths can be optimized to match given beam parameters (mode matching).

222K lines of code

0 current contributors

over 8 years since last commit

1 users on Open Hub

Inactive
0.0
 
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zgoubi

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  No analysis available

zgoubi is a ray-tracing code in use for charged particle beam dynamics simulations. It can simulate beam dynamics in a large variety of machines and optical systems.

0 lines of code

2 current contributors

0 since last commit

1 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: No declared licenses

ReactPhysics3D

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  Analyzed about 8 hours ago

ReactPhysics3D is an open source C++ physics engine library that can be used in 3D simulations and games. The library is released under the ZLib license. ReactPhysics3D contains the following features : - Rigid body dynamics - Discrete collision detection - Collision shapes (Sphere, Box ... [More] , Cone, Cylinder, Capsule, Convex Mesh) - Multiple collision shapes per body - Broadphase collision detection (Dynamic AABB Tree) - Narrowphase collision detection (GJK/EPA) - Collision response and friction (Sequential Impulses Solver) - Joints (Ball and Socket, Hinge, Slider, Fixed) - Collision filtering with categories - Ray casting - Sleeping technique for inactive bodies - Integrated Profiler - Multi-platform (Windows, Linux, Mac OS X) - Documentation (User manual and Doxygen API) [Less]

-25 lines of code

1 current contributors

about 1 month since last commit

1 users on Open Hub

Moderate Activity
0.0
 
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Pigeoncide

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  No analysis available

This a simple game but with cool graphics and latest technology (shaders, real phisics, etc...) where you are an ill-minded kid who has an imaginary friend that tells him to kill all the pigeon of the world. In the game you walk around the environment placing some sticks that create laser fields ... [More] between them. When a pidgeon tries to cross the laser field it gets burnt, so have to run after the pidgeons to scare them an make them fly away and cross those metal fields. You can also feed the pidgeons to get them grouped and few other things that make the gameplay richer [Less]

0 lines of code

0 current contributors

0 since last commit

1 users on Open Hub

Activity Not Available
5.0
 
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Mostly written in language not available
Licenses: gpl3_or_l...

GLScene

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  No analysis available

GLScene is an OpenGL based 3D library for Delphi. It provides visual components and objects allowing description and rendering of 3D scenes in an easy, no-hassle, yet powerful manner.

0 lines of code

0 current contributors

0 since last commit

1 users on Open Hub

Activity Not Available
5.0
 
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Mostly written in language not available
Licenses: mozilla_p...

freesteam

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  Analyzed 1 day ago

Open source steam property routines for C/C++. Implements the IAPWS-IF97 and IAPWS-95 steam tables from the International Association for the Properties of Water and Steam. Includes two-way property solvers and test suite. Can be used from C/C++, Python, LabView and ASCEND.

16.3K lines of code

0 current contributors

about 1 year since last commit

1 users on Open Hub

Very Low Activity
4.0
   
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OpSim - Open Source Process Simulator

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  Analyzed about 13 hours ago

OpSim is an open source based Chemical Engineering Process Simulator with an user friendly drag-drop graphical user interface (GUI) and an underlying high performance simulation engine.

26.5K lines of code

1 current contributors

over 4 years since last commit

1 users on Open Hub

Inactive
0.0
 
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PixelLight

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  Analyzed about 9 hours ago

PixelLight is a cross-platform application framework for any kind of 3D applications like games, interactive simulations or visualizations. It's based on a highly flexible scene graph system that allows you to compose and visualize any type of 3D scene for your application. PixelLight is written ... [More] in C++ and has been designed with flexibility and extensibility as one of it's main goals. Therefore, it's not only a 3D engine, but a consistent framework that allows you to combine all the components that you need for your application without having to care about the differences of the actual libraries, APIs or operating systems that you are using. The underlying systems and libraries are abstracted by a powerful reflection and component system. [Less]

416K lines of code

0 current contributors

about 11 years since last commit

1 users on Open Hub

Inactive
5.0
 
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