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Mesa

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  Analyzed about 1 hour ago

Mesa is an open-source implementation of the OpenGL specification - a system for rendering interactive 3D graphics. A variety of device drivers allows Mesa to be used in many different environments ranging from software emulation to complete hardware acceleration for modern GPUs. Mesa ties ... [More] into several other open-source projects: the Direct Rendering Infrastructure and X.org to provide OpenGL support to users of X on Linux, FreeBSD and other operating systems. [Less]

3.82M lines of code

228 current contributors

about 18 hours since last commit

191 users on Open Hub

Very High Activity
4.40541
   
I Use This

OGRE

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  No analysis available

OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilizing hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying ... [More] system libraries like Direct3D and OpenGL and provides an interface based on world objects. [Less]

0 lines of code

23 current contributors

0 since last commit

142 users on Open Hub

Activity Not Available
4.77273
   
I Use This
Mostly written in language not available
Licenses: mit

Celestia

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  Analyzed about 9 hours ago

Celestia is an OpenGL-based 3D space simulation for Unix and Win32 that lets you travel through the solar system, to the stars, and even beyond the galaxy. Visit over 100,000 stars, 100 solar system bodies, and all known extrasolar planets.

146K lines of code

2 current contributors

9 days since last commit

64 users on Open Hub

High Activity
4.33333
   
I Use This

Irrlicht Engine

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  No analysis available

The Irrlicht Engine is a high performance real-time 3D engine written and usable in C++, and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL, and its own software renderers.

0 lines of code

1 current contributors

0 since last commit

37 users on Open Hub

Activity Not Available
4.08
   
I Use This
Mostly written in language not available
Licenses: zlib_libpng

Crystal Space 3D

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  Analyzed 4 months ago

Crystal Space is a free, cross-platform software development kit for realtime 3D graphics. It supports Windows, Linux, MaxOS/X and more. Though written in C++, other languages like Python can also be used to write programs. Based on a plugin system it's very modular and extended easily. 3D ... [More] rendering is done with OpenGL. Features of the latest as well as older hardware are supported seamlessly. [Less]

3.4M lines of code

0 current contributors

almost 9 years since last commit

32 users on Open Hub

Activity Not Available
4.78947
   
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0 A.D.

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  Analyzed about 13 hours ago

Historically based Real Time Strategy game focusing on the years 500 B.C. to 500 A.D. In short, it is a war/economy strategy game allowing you to recreate or rewrite the ancient history of western civilisations.

4.19M lines of code

0 current contributors

2 days since last commit

22 users on Open Hub

High Activity
4.90909
   
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LuxRender

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  No analysis available

LuxRender is a free software rendering system for photo-realistic and physicaly unbiased image synthesis. It is written in C++ and built around PBRT, providing a flexible ray tracing core and an extensible object-oriented design. Our goal is to extend PBRT into a complete renderer for artistic ... [More] use, including : - Flexible multi-threading of integrators - GUI with real time tonemapping controls, renderer configuration dialogs, etc... - Robust scene file format and API, exporters for Blender and other 3D packages - Speed optimisations with SSE/SIMD implementation - Semi-programmabe shading/materials & GUI material editor(s) - Physical sky/daylight model - etc... [Less]

0 lines of code

0 current contributors

0 since last commit

20 users on Open Hub

Activity Not Available
4.72727
   
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Mostly written in language not available
Licenses: gpl3

Axiom 3D

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  No analysis available

The Axiom Engine Project is a fully object oriented game engine development effort using C# and the Microsoft.Net or Mono platform to create an easy to use, flexible, extendable, and powerful engine that allows for rapid development of games for various genres.

0 lines of code

0 current contributors

0 since last commit

17 users on Open Hub

Activity Not Available
4.28571
   
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Mostly written in language not available
Licenses: lgpl

GLFW

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  Analyzed about 12 hours ago

GLFW is a free, Open Source, portable framework for OpenGL application development. In short, it is a single library providing a powerful, portable API for otherwise operating system specific tasks such as opening an OpenGL window, and reading keyboard, time, mouse and joystick input. It also ... [More] provides functions accessing OpenGL extensions, creating and synchronizing threads and reading textures from files. GLFW is available for Windows, Mac OS X and Unix-like systems such as Linux, Solaris and FreeBSD. [Less]

80K lines of code

29 current contributors

12 days since last commit

12 users on Open Hub

Moderate Activity
4.33333
   
I Use This

Vega Strike

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  Analyzed about 7 hours ago

Vega Strike is a cross-platform space flight simulation game. Inspired by the gameplay of classics such as Wing Commander: Privateer, Vega Strike features an open-ended universe in which players can trade, fight, and explore. Players can also take missions, and maintain relations with the three ... [More] races and various factions of the game. Recent development versions include experimental netplay. There are also a number of mod projects in development, including mods for Wing Commander, Star Trek, Elite, and several original universes. [Less]

314K lines of code

0 current contributors

1 day since last commit

10 users on Open Hub

Low Activity
5.0
 
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