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projectchrono

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  Analyzed about 11 hours ago

A set of libraries for physical simulation of complex mechanisms with parts, constraints, contacts and collisions. The Chrono::Engine C++ API can be used to simulate robots, mechanisms, vehicles and complex devices.

165K lines of code

18 current contributors

15 days since last commit

2 users on Open Hub

Moderate Activity
5.0
 
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fcl

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  Analyzed about 21 hours ago

flexible collision libary

260K lines of code

7 current contributors

5 months since last commit

2 users on Open Hub

Very Low Activity
5.0
 
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pasbase

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  Analyzed about 6 hours ago

Base classes and routines for Delphi and Free Pascal Compiler Contains classes and routines to provide: * object persistence * generic collections * collision detection * generic sorting routines * cross platform support routines * geometry routines * graphics routines * GUI ... [More] library * input support * timer * flexible logging system * unit test framework * JSON support * Reference count-based garbage collection [Less]

31.6K lines of code

0 current contributors

over 11 years since last commit

1 users on Open Hub

Inactive
0.0
 
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Licenses: lgpl21, mozilla_p...

ReactPhysics3D

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  Analyzed about 11 hours ago

ReactPhysics3D is an open source C++ physics engine library that can be used in 3D simulations and games. The library is released under the ZLib license. ReactPhysics3D contains the following features : - Rigid body dynamics - Discrete collision detection - Collision shapes (Sphere, Box ... [More] , Cone, Cylinder, Capsule, Convex Mesh) - Multiple collision shapes per body - Broadphase collision detection (Dynamic AABB Tree) - Narrowphase collision detection (GJK/EPA) - Collision response and friction (Sequential Impulses Solver) - Joints (Ball and Socket, Hinge, Slider, Fixed) - Collision filtering with categories - Ray casting - Sleeping technique for inactive bodies - Integrated Profiler - Multi-platform (Windows, Linux, Mac OS X) - Documentation (User manual and Doxygen API) [Less]

-25 lines of code

1 current contributors

about 1 month since last commit

1 users on Open Hub

Moderate Activity
0.0
 
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ncollide

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  Analyzed about 19 hours ago

n-dimensional collision detection library in Rust.

27.3K lines of code

12 current contributors

about 2 years since last commit

0 users on Open Hub

Inactive
0.0
 
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js-cde

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  Analyzed about 6 hours ago

Simple Java 2D collision detectoion engine

1.17K lines of code

0 current contributors

about 9 years since last commit

0 users on Open Hub

Inactive
0.0
 
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SOLID 3

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  Analyzed about 3 hours ago

SOLID (Software Library for Interference Detection) is a software library containing functions for performing intersection tests and proximity queries that are useful in the context of collision detection.

36.6K lines of code

0 current contributors

over 3 years since last commit

0 users on Open Hub

Inactive
0.0
 
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Licenses: No declared licenses

Ruby-ODE

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  Analyzed about 11 hours ago

A Ruby binding for the Open Dynamics Engine written in C.

2.25K lines of code

0 current contributors

almost 6 years since last commit

0 users on Open Hub

Inactive
0.0
 
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libccd

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  Analyzed about 2 hours ago

libccd is library for collision detection between convex shapes.

6.29K lines of code

1 current contributors

over 5 years since last commit

0 users on Open Hub

Inactive
0.0
 
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Broad-phase

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  Analyzed about 23 hours ago

Lua Implementation of space-partitioning techniques for broad-phase collision detection

650 lines of code

0 current contributors

over 10 years since last commit

0 users on Open Hub

Inactive
0.0
 
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