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Analyzed about 18 hours ago. based on code collected about 22 hours ago.

Project Summary

ReactPhysics3D is an open source C++ physics engine library that can be used in 3D simulations and games. The library is released under the ZLib license.

ReactPhysics3D contains the following features :

- Rigid body dynamics
- Discrete collision detection
- Collision shapes (Sphere, Box, Cone, Cylinder, Capsule, Convex Mesh)
- Multiple collision shapes per body
- Broadphase collision detection (Dynamic AABB Tree)
- Narrowphase collision detection (GJK/EPA)
- Collision response and friction (Sequential Impulses Solver)
- Joints (Ball and Socket, Hinge, Slider, Fixed)
- Collision filtering with categories
- Ray casting
- Sleeping technique for inactive bodies
- Integrated Profiler
- Multi-platform (Windows, Linux, Mac OS X)
- Documentation (User manual and Doxygen API)

Tags

3d collision cpp engine framework library physics rigidbody simulation

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In a Nutshell, ReactPhysics3D...

Quick Reference

zlib License (aka zlib/libpng)
Permitted

Commercial Use

Commercial Use

Distribute

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Hold Liable

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Required

Include Copyright

Include Copyright

Rename

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These details are provided for information only. No information here is legal advice and should not be used as such.

Project Security

Vulnerabilities per Version ( last 10 releases )

There are no reported vulnerabilities

Project Vulnerability Report

Security Confidence Index

Poor security track-record
Favorable security track-record

Vulnerability Exposure Index

Many reported vulnerabilities
Few reported vulnerabilities

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About Project Security

30 Day Summary

Sep 10 2026 — Oct 10 2026

12 Month Summary

Oct 10 2025 — Oct 10 2026
  • 0 Commits
    Down -10 (100%) from previous 12 months
  • 0 Contributors
    Down -3 (100%) from previous 12 months