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Bullet Physics Engine

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  Analyzed about 18 hours ago

Real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc

1.61M lines of code

23 current contributors

13 days since last commit

59 users on Open Hub

Low Activity
4.64286
   
I Use This
Licenses: No declared licenses

Box2D

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  No analysis available

Box2D is an open source C++ engine for simulating rigid bodies in 2D.

0 lines of code

1 current contributors

0 since last commit

8 users on Open Hub

Activity Not Available
4.5
   
I Use This
Mostly written in language not available
Licenses: zlib_libpng

ReactPhysics3D

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  Analyzed about 15 hours ago

ReactPhysics3D is an open source C++ physics engine library that can be used in 3D simulations and games. The library is released under the ZLib license. ReactPhysics3D contains the following features : - Rigid body dynamics - Discrete collision detection - Collision shapes (Sphere, Box ... [More] , Cone, Cylinder, Capsule, Convex Mesh) - Multiple collision shapes per body - Broadphase collision detection (Dynamic AABB Tree) - Narrowphase collision detection (GJK/EPA) - Collision response and friction (Sequential Impulses Solver) - Joints (Ball and Socket, Hinge, Slider, Fixed) - Collision filtering with categories - Ray casting - Sleeping technique for inactive bodies - Integrated Profiler - Multi-platform (Windows, Linux, Mac OS X) - Documentation (User manual and Doxygen API) [Less]

-25 lines of code

1 current contributors

about 2 months since last commit

1 users on Open Hub

Moderate Activity
0.0
 
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Ruby-ODE

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  Analyzed about 15 hours ago

A Ruby binding for the Open Dynamics Engine written in C.

2.25K lines of code

0 current contributors

about 6 years since last commit

0 users on Open Hub

Inactive
0.0
 
I Use This