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SOFA - Simulation Framework

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  No analysis available

SOFA is an Open Source framework primarily targeted at real-time simulation, with an emphasis on medical simulation. It is mostly intended for the research community to help develop newer algorithms, but can also be used as an efficient prototyping tool. Based on an advanced software architecture ... [More] , it allows to: Create complex and evolving simulations by combining new algorithms with algorithms already included in SOFA Modify most parameters of the simulation – deformable behavior, surface representation, solver, constraints, collision algorithm, etc. – by simply editing an XML file Build complex models from simpler ones using a scene-graph description Efficiently simulate the dynamics of interacting objects using abstract equation solvers Reuse and compare a variety available methods [Less]

0 lines of code

43 current contributors

0 since last commit

4 users on Open Hub

Activity Not Available
5.0
 
I Use This
Mostly written in language not available
Licenses: gpl, lgpl

PAL (Physics Abstraction Layer)

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  Analyzed about 23 hours ago

PAL (physics abstraction layer) is a portable C++ physics abstraction API. It provides a unified interface to a number of physics engines (Bullet, ODE, PhysX...). This enables the use of multiple physics engines within one application. It is not just a simple physics wrapper, but provides an ... [More] extensible plug-in architecture for the physics system, as well as extended functionality for common simulation components. [Less]

477K lines of code

0 current contributors

over 8 years since last commit

3 users on Open Hub

Inactive
0.0
 
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projectchrono

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  Analyzed 1 day ago

A set of libraries for physical simulation of complex mechanisms with parts, constraints, contacts and collisions. The Chrono::Engine C++ API can be used to simulate robots, mechanisms, vehicles and complex devices.

167K lines of code

18 current contributors

12 days since last commit

2 users on Open Hub

Moderate Activity
5.0
 
I Use This

yildiz-engine:module-physics-bullet

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  Analyzed 1 day ago

Bullet implementation for the module-physics, part of the Yildiz-Engine. This allow to use the bullet engine from a java interface.

11.8K lines of code

4 current contributors

about 1 month since last commit

1 users on Open Hub

Very Low Activity
5.0
 
I Use This

Newton Dynamics

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  No analysis available

Newton Dynamics is a cross-platform life-like physics simulation library. It can easily be integrated into game engines and other applications and provides top of it's class performance and simulation stability. Ongoing developement and a permissive license makes Newton Dynamics a top choice for all ... [More] kinds of projects from scientific projects to game engines. [Less]

0 lines of code

9 current contributors

0 since last commit

1 users on Open Hub

Activity Not Available
5.0
 
I Use This
Mostly written in language not available
Licenses: zlib_libpng

SphereSim

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  Analyzed about 7 hours ago

Physical simulation of particle movements. The computer program SphereSim simulates and animates the behavior and the movement of particles in a space. By forces (such as gravity in a particular direction and between the particles, repulsion of the particles against each other and from the walls ... [More] , Lennard-Jones-Potential between particles) different physical effects in particle groups are calculated and shown, such as the Brownian motion. The application uses the programming language C++ and the Qt, OpenGL and OpenMP libraries. [Less]

0 lines of code

0 current contributors

almost 10 years since last commit

1 users on Open Hub

Activity Not Available
0.0
 
I Use This
Mostly written in language not available
Licenses: BSD-3-Clause

irrBullet

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  Analyzed about 7 hours ago

Bullet Physics wrapper for Irrlicht Engine

6.08K lines of code

0 current contributors

over 9 years since last commit

1 users on Open Hub

Inactive
0.0
 
I Use This
Licenses: No declared licenses

blox2d

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  Analyzed about 14 hours ago

A port of the Box2D physics engine to Common Lisp

462 lines of code

0 current contributors

over 14 years since last commit

0 users on Open Hub

Inactive
0.0
 
I Use This

Polycode

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  Analyzed about 13 hours ago

Polycode is a cross-platform framework for creative code.

145K lines of code

0 current contributors

over 8 years since last commit

0 users on Open Hub

Inactive
0.0
 
I Use This
Licenses: No declared licenses

Cafu Engine

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  Analyzed about 2 hours ago

The Cafu Engine is an all-purpose, modern 3D graphics engine and game development kit, feature complete to get you started quickly. It can be used to create a variety of 3D applications, including games, simulations, and training and architectural software. Written in C++, the tools, libraries ... [More] and framework have been designed to make the development of new games and other 3D applications easy. They are actively and continuously developed in order to provide the latest technology. [Less]

1.97M lines of code

0 current contributors

over 4 years since last commit

0 users on Open Hub

Inactive
0.0
 
I Use This