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Analyzed 5 months ago. based on code collected 5 months ago.

Project Summary

PAL (physics abstraction layer) is a portable C++ physics abstraction API. It provides a unified interface to a number of physics engines (Bullet, ODE, PhysX...).
This enables the use of multiple physics engines within one application. It is not just a simple physics wrapper, but provides an extensible plug-in architecture for the physics system, as well as extended functionality for common simulation components.

Tags

abstraction abstraction_layer box2d bullet c++ collada cplusplus cross-platform havok jiglib layer linux macosx newton newtongamedynamics ode opendynamicsengine physics physicsengine physx scythe tokamak trueaxis windows

In a Nutshell, PAL (Physics Abstraction Layer)...

BSD 3-clause "New" or "Revised" License
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These details are provided for information only. No information here is legal advice and should not be used as such.

This Project has No vulnerabilities Reported Against it

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Languages

C++
78%
XML
16%
6 Other
6%

30 Day Summary

Jan 31 2026 — Mar 2 2026

12 Month Summary

Mar 2 2025 — Mar 2 2026

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