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PAL (Physics Abstraction Layer)

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  Analyzed 1 day ago

PAL (physics abstraction layer) is a portable C++ physics abstraction API. It provides a unified interface to a number of physics engines (Bullet, ODE, PhysX...). This enables the use of multiple physics engines within one application. It is not just a simple physics wrapper, but provides an ... [More] extensible plug-in architecture for the physics system, as well as extended functionality for common simulation components. [Less]

477K lines of code

0 current contributors

over 8 years since last commit

3 users on Open Hub

Inactive
0.0
 
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NEWT0

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  Analyzed about 23 hours ago

NewtonScript

50.3K lines of code

0 current contributors

about 3 years since last commit

1 users on Open Hub

Inactive
0.0
 
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Licenses: No declared licenses

tntk

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  Analyzed 1 day ago

Command line NewtonScript compiler and packager.

938 lines of code

0 current contributors

over 2 years since last commit

1 users on Open Hub

Inactive
0.0
 
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Scythe Physics Editor

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  Analyzed about 15 hours ago

A physics editor, for physics based games and applications. Physics engine-independant. Renderer independent. See http://www.physicseditor.com . Supports .3ds, .obj, and .mesh (Ogre SDK) file formats and Newton, ODE, and Nvidia PhysX physics engines.

217K lines of code

0 current contributors

over 14 years since last commit

0 users on Open Hub

Inactive
0.0
 
I Use This
Licenses: No declared licenses