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The Tao Framework

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  Analyzed about 6 hours ago

The Tao Framework for .NET is a collection of bindings to facilitate cross-platform media application development utilizing the .NET and Mono platforms.

117K lines of code

0 current contributors

over 13 years since last commit

20 users on Open Hub

Inactive
4.0
   
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VISL Constraint Grammar Compiler

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  No analysis available

The VISL Constraint Grammar Compiler is a natural language parser generator. It is an implementation of Pasi Tapanainen's CG-2 constraint grammar formalism. VISL CG-3 is feature-wise backwards compatible with CG-2 and VISLCG.

0 lines of code

2 current contributors

0 since last commit

2 users on Open Hub

Activity Not Available
5.0
 
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Mostly written in language not available
Licenses: gpl3

CasparCG: Video and Graphics Play-Out

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  Analyzed about 9 hours ago

Use QuickTime and Flash for all your TV broadcast, event and digital signage needs! CasparCG is a free and open-source multi-layer Flash and video playout server for broadcast television and display graphics in both SD and HD. (Also known as Caspar)

51.4K lines of code

18 current contributors

1 day since last commit

1 users on Open Hub

Moderate Activity
0.0
 
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PixelLight

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  Analyzed about 7 hours ago

PixelLight is a cross-platform application framework for any kind of 3D applications like games, interactive simulations or visualizations. It's based on a highly flexible scene graph system that allows you to compose and visualize any type of 3D scene for your application. PixelLight is written ... [More] in C++ and has been designed with flexibility and extensibility as one of it's main goals. Therefore, it's not only a 3D engine, but a consistent framework that allows you to combine all the components that you need for your application without having to care about the differences of the actual libraries, APIs or operating systems that you are using. The underlying systems and libraries are abstracted by a powerful reflection and component system. [Less]

416K lines of code

0 current contributors

about 11 years since last commit

1 users on Open Hub

Inactive
5.0
 
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Gneiss

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  Analyzed about 5 hours ago

OpenSource landscapes and planets generator project in C++. NAEV's sister projet.

17.3K lines of code

0 current contributors

almost 9 years since last commit

0 users on Open Hub

Inactive
0.0
 
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Romuva

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  Analyzed about 18 hours ago

A learning experience which will hopefully become something special...

3.44K lines of code

0 current contributors

over 2 years since last commit

0 users on Open Hub

Inactive
0.0
 
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cortex-vfx

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  Analyzed about 21 hours ago

The Cortex project aims to provide a set of high quality C++ libraries and Python modules tailored for software development in the visual effects industry. Rather than producing end user tools, the project focuses on creating a reusable set of modules of use to TDs and programmers in a broad range ... [More] of scenarios - allowing them to focus on the more interesting or innovative aspects of development. Originally the brainchild of Andrew Chapman, the Cortex project is now being developed around the IECore library developed in house at Image Engine and subsequently released as open source. Initially, Image Engine are providing the core library and Python bindings, along with their RenderMan, Maya, OpenGL, and Nuke support libraries. It is hoped that the Cortex project will attract contributions from the wider visual effects community, and grow to provide a rich set of functionality and support for further 3rd party applications. [Less]

216K lines of code

20 current contributors

about 2 months since last commit

0 users on Open Hub

Moderate Activity
0.0
 
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