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OGRE

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  No analysis available

OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilizing hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying ... [More] system libraries like Direct3D and OpenGL and provides an interface based on world objects. [Less]

0 lines of code

23 current contributors

0 since last commit

142 users on Open Hub

Activity Not Available
4.77273
   
I Use This
Mostly written in language not available
Licenses: mit

jMonkey Engine

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  Analyzed about 5 hours ago

What is jMonkeyEngine? jMonkeyEngine is a game engine made for developers who want to create 3D games following modern technology standards. The framework is programmed entirely in Java aimed at wide accessibility and quick deployment to desktop, web, and mobile platforms. Who is jMonkeyEngine ... [More] for? jMonkeyEngine is not a visual “RPG Maker” or a drag-and-drop “FPS mod”. If you are comfortable writing Java code, you can rely on jMonkeyEngine as your next 3D game’s foundation. jMonkeyEngine is a state-of-the-art starting point for any aspiring 3D games developer. [Less]

849K lines of code

40 current contributors

9 days since last commit

57 users on Open Hub

Moderate Activity
4.54839
   
I Use This

Irrlicht Engine

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  No analysis available

The Irrlicht Engine is a high performance real-time 3D engine written and usable in C++, and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL, and its own software renderers.

0 lines of code

1 current contributors

0 since last commit

37 users on Open Hub

Activity Not Available
4.08
   
I Use This
Mostly written in language not available
Licenses: zlib_libpng

Crystal Space 3D

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  Analyzed 4 months ago

Crystal Space is a free, cross-platform software development kit for realtime 3D graphics. It supports Windows, Linux, MaxOS/X and more. Though written in C++, other languages like Python can also be used to write programs. Based on a plugin system it's very modular and extended easily. 3D ... [More] rendering is done with OpenGL. Features of the latest as well as older hardware are supported seamlessly. [Less]

3.4M lines of code

0 current contributors

almost 9 years since last commit

32 users on Open Hub

Activity Not Available
4.78947
   
I Use This

LuxRender

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  No analysis available

LuxRender is a free software rendering system for photo-realistic and physicaly unbiased image synthesis. It is written in C++ and built around PBRT, providing a flexible ray tracing core and an extensible object-oriented design. Our goal is to extend PBRT into a complete renderer for artistic ... [More] use, including : - Flexible multi-threading of integrators - GUI with real time tonemapping controls, renderer configuration dialogs, etc... - Robust scene file format and API, exporters for Blender and other 3D packages - Speed optimisations with SSE/SIMD implementation - Semi-programmabe shading/materials & GUI material editor(s) - Physical sky/daylight model - etc... [Less]

0 lines of code

0 current contributors

0 since last commit

20 users on Open Hub

Activity Not Available
4.72727
   
I Use This
Mostly written in language not available
Licenses: gpl3

Xith3D

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  Analyzed about 12 hours ago

The Xith3d project consists of powerful middleware consisting of a scenegraph and an extensible renderer. The goal is to create a lean and performative scenegraph and renderer while at the same time allowing for extensions and enchancements to all stages of the rendering pipeline. You can think of ... [More] it as a 3D engine. It allows to create games, or any application requiring a 3D visualization. It's versatile, usable with JOGL or LWJGL, embeddable in AWT, Swing, SWT (Eclipse). It has support for physics engine (JOODE), and many development facilities. It's fast and easy-to-use. [Less]

123K lines of code

0 current contributors

over 9 years since last commit

9 users on Open Hub

Inactive
3.66667
   
I Use This

Ardor3D

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  Analyzed 1 day ago

Ardor3D is a professionally oriented, Java based 3D graphics engine.

198K lines of code

1 current contributors

about 2 months since last commit

9 users on Open Hub

Low Activity
4.0
   
I Use This

Aqsis Renderer

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  Analyzed about 12 hours ago

Aqsis is a cross-platform photorealistic 3D rendering solution, based on the RenderMan interface standard defined by Pixar Animation Studios. Focusing on stability and production usage, features include constructive solid geometry, depth-of-field, extensible shading engine (DSOs), instancing ... [More] , level-of-detail, motion blur, NURBS, procedural plugins, programmable shading, subdivision surfaces, subpixel displacements and more. [Less]

161K lines of code

0 current contributors

over 9 years since last commit

8 users on Open Hub

Inactive
4.66667
   
I Use This
Licenses: No declared licenses

jClassicRPG

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  Analyzed about 13 hours ago

The fully opensource project contains an evolving Role Playing Game framework and game implementations. It is written fully in Java in the tradition of old school RPGs like Wizardry 7 and EOB. Features are OpenGL, AI, scripting, turn based combat, commanding a group of characters and more.

81.1K lines of code

0 current contributors

almost 13 years since last commit

5 users on Open Hub

Inactive
5.0
 
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pixie

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  Analyzed 2 days ago

Pixie is a photorealistic renderer that uses a RenderMan-like interface. Features include programmable shading, motion blur, depth of field, raytracing, scan-line rendering, occlusion culling, global illumination, caustics ...

461K lines of code

0 current contributors

almost 14 years since last commit

5 users on Open Hub

Inactive
0.0
 
I Use This