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Project Summary

LuxRender is a free software rendering system for photo-realistic and physicaly unbiased image synthesis. It is written in C++ and built around PBRT, providing a flexible ray tracing core and an extensible object-oriented design.

Our goal is to extend PBRT into a complete renderer for artistic use, including :

- Flexible multi-threading of integrators
- GUI with real time tonemapping controls, renderer configuration dialogs, etc...
- Robust scene file format and API, exporters for Blender and other 3D packages
- Speed optimisations with SSE/SIMD implementation
- Semi-programmabe shading/materials & GUI material editor(s)
- Physical sky/daylight model
- etc...

Tags

3d 3d_rendering 3ds_max animation blender blender3d cinema_4d cross-platform digital_content_creation effects graphics lighting linux macosx maya multi-platform ray_tracing raytracing render render_engine renderer rendering render_pipeline shader special_effects windows

In a Nutshell, LuxRender...

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GNU General Public License v3.0 only
Permitted

Commercial Use

Modify

Distribute

Place Warranty

Use Patent Claims

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Sub-License

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Distribute Original

Disclose Source

Include Copyright

State Changes

Include License

Include Install Instructions

These details are provided for information only. No information here is legal advice and should not be used as such.

Project Security

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Project Vulnerability Report

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Vulnerability Exposure Index

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Few reported vulnerabilities

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About Project Security

 Code analysis has not completed

The Open Hub computes statistics on FOSS projects by examining source code and commit history in source code management systems. The source code for this project has been located, but the analysis isn't complete. Feel free to check its progress.

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