Tags : Browse Projects

Select a tag to browse associated projects and drill deeper into the tag cloud.

OGRE

Compare

  Analyzed about 3 years ago

OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilizing hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying ... [More] system libraries like Direct3D and OpenGL and provides an interface based on world objects. [Less]

400K lines of code

23 current contributors

over 3 years since last commit

142 users on Open Hub

Activity Not Available
4.77273
   
I Use This

jMonkey Engine

Compare

  Analyzed 2 days ago

What is jMonkeyEngine? jMonkeyEngine is a game engine made for developers who want to create 3D games following modern technology standards. The framework is programmed entirely in Java aimed at wide accessibility and quick deployment to desktop, web, and mobile platforms. Who is jMonkeyEngine ... [More] for? jMonkeyEngine is not a visual “RPG Maker” or a drag-and-drop “FPS mod”. If you are comfortable writing Java code, you can rely on jMonkeyEngine as your next 3D game’s foundation. jMonkeyEngine is a state-of-the-art starting point for any aspiring 3D games developer. [Less]

819K lines of code

40 current contributors

3 days since last commit

57 users on Open Hub

Moderate Activity
4.54839
   
I Use This

Irrlicht Engine

Compare

  Analyzed 2 days ago

The Irrlicht Engine is a high performance real-time 3D engine written and usable in C++, and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL, and its own software renderers.

400K lines of code

1 current contributors

11 days since last commit

37 users on Open Hub

Low Activity
4.08
   
I Use This

LuxRender

Compare

  Analyzed about 3 years ago

LuxRender is a free software rendering system for photo-realistic and physicaly unbiased image synthesis. It is written in C++ and built around PBRT, providing a flexible ray tracing core and an extensible object-oriented design. Our goal is to extend PBRT into a complete renderer for artistic ... [More] use, including : - Flexible multi-threading of integrators - GUI with real time tonemapping controls, renderer configuration dialogs, etc... - Robust scene file format and API, exporters for Blender and other 3D packages - Speed optimisations with SSE/SIMD implementation - Semi-programmabe shading/materials & GUI material editor(s) - Physical sky/daylight model - etc... [Less]

460K lines of code

0 current contributors

about 5 years since last commit

20 users on Open Hub

Activity Not Available
4.72727
   
I Use This

Axiom 3D

Compare

  Analyzed about 3 years ago

The Axiom Engine Project is a fully object oriented game engine development effort using C# and the Microsoft.Net or Mono platform to create an easy to use, flexible, extendable, and powerful engine that allows for rapid development of games for various genres.

543K lines of code

0 current contributors

over 9 years since last commit

17 users on Open Hub

Activity Not Available
4.28571
   
I Use This

Xith3D

Compare

  Analyzed 2 days ago

The Xith3d project consists of powerful middleware consisting of a scenegraph and an extensible renderer. The goal is to create a lean and performative scenegraph and renderer while at the same time allowing for extensions and enchancements to all stages of the rendering pipeline. You can think of ... [More] it as a 3D engine. It allows to create games, or any application requiring a 3D visualization. It's versatile, usable with JOGL or LWJGL, embeddable in AWT, Swing, SWT (Eclipse). It has support for physics engine (JOODE), and many development facilities. It's fast and easy-to-use. [Less]

123K lines of code

0 current contributors

about 8 years since last commit

9 users on Open Hub

Inactive
3.66667
   
I Use This

Ardor3D

Compare

  Analyzed 9 months ago

Ardor3D is a professionally oriented, Java based 3D graphics engine.

198K lines of code

1 current contributors

9 months since last commit

9 users on Open Hub

Activity Not Available
4.0
   
I Use This

MOGRE (Managed OGRE)

Compare

  Analyzed about 3 years ago

An advanced C++/CLI wrapper for the OGRE 3D rendering engine, that integrates the native Ogre engine into the .NET framework seamlessly.

0 lines of code

0 current contributors

0 since last commit

4 users on Open Hub

Activity Not Available
5.0
 
I Use This
Mostly written in language not available
Licenses: lgpl

Brahma

Compare

  Analyzed about 3 years ago

Brahma is a library written for the .NET platform, to provide high-level access to graphical and general purpose processing on the GPU. It eliminates the need for a shading language, generating shader code directly from IL at runtime.

0 lines of code

0 current contributors

0 since last commit

3 users on Open Hub

Activity Not Available
5.0
 
I Use This
Mostly written in language not available
Licenses: eclipse

Moonlight|3D

Compare

  Analyzed 2 days ago

Moonlight|3D is a free modern, flexible and extensible modelling and animation tool developed by a small but dedicated team. The goal is to provide a tool that is capable of turning even the most advanced and challenging projects of artists and technical artists into reality. We understand that ... [More] this project is by its very nature a huge undertaking. We have chosen to make clean design, good usability and solid implementation of features our highest priority goals and we have already successfully, albeit slowly, pursued that road for several years. In order to speed up the progress of our development efforts we open up the project to the general public and we hope to attract the support of many developers and users, bringing the project forward faster. [Less]

65.8K lines of code

0 current contributors

almost 8 years since last commit

3 users on Open Hub

Inactive
3.0
   
I Use This