Tags : Browse Projects

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OGRE

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  Analyzed almost 4 years ago

OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilizing hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying ... [More] system libraries like Direct3D and OpenGL and provides an interface based on world objects. [Less]

400K lines of code

23 current contributors

over 4 years since last commit

142 users on Open Hub

Activity Not Available
4.77273
   
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Media Player Classic - Home Cinema

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  Analyzed 1 day ago

This project is based on the original "Media Player Classic" and was created after Gabest, the original author, stopped working on it. Several new features have been integrated in this player, such as: * An option to remove "tearing" * Translation in 29 languages * Additional video decoders ... [More] , particularly H.264, MPEG-2 and VC-1 with DXVA support * Better support for Windows Vista/7, including a release for 64-bit Windows * Support for EVR renderer * Bugs and vulnerability fixes [Less]

311K lines of code

0 current contributors

over 5 years since last commit

61 users on Open Hub

Inactive
4.77778
   
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Crazy Eddie's GUI System

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  Analyzed almost 4 years ago

A free library providing windowing and widgets for graphics APIs / engines where such functionality is not natively available, or severely lacking. The library is object orientated, written in C++, and targeted at games developers who should be spending their time creating great games, not building GUI sub-systems!

211K lines of code

14 current contributors

almost 4 years since last commit

57 users on Open Hub

Activity Not Available
4.15
   
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Irrlicht Engine

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  Analyzed 5 months ago

The Irrlicht Engine is a high performance real-time 3D engine written and usable in C++, and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL, and its own software renderers.

400K lines of code

1 current contributors

5 months since last commit

37 users on Open Hub

Activity Not Available
4.08
   
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Axiom 3D

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  Analyzed almost 4 years ago

The Axiom Engine Project is a fully object oriented game engine development effort using C# and the Microsoft.Net or Mono platform to create an easy to use, flexible, extendable, and powerful engine that allows for rapid development of games for various genres.

543K lines of code

0 current contributors

about 10 years since last commit

17 users on Open Hub

Activity Not Available
4.28571
   
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m0d_s0beit_sa

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  Analyzed almost 4 years ago

Multi-purpose cheat tool for Grand Theft Auto San Andreas and San Andreas Multiplayer

60.9K lines of code

0 current contributors

almost 12 years since last commit

12 users on Open Hub

Activity Not Available
5.0
 
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Licenses: ccbysa3-0, gpl3_or_l...

JInput

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  Analyzed almost 4 years ago

The JInput Project hosts an implementation of an API for game controller discovery and polled input.

12.8K lines of code

0 current contributors

over 13 years since last commit

12 users on Open Hub

Activity Not Available
4.75
   
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OpenGUI

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  Analyzed 14 days ago

Extendable widget based GUI framework for 3D applications. Works with any graphics API or render engine. Comes with reference implementations for OpenGL and the Ogre rendering engine. Library is written in C++, aimed at game developers.

21.5K lines of code

0 current contributors

over 16 years since last commit

4 users on Open Hub

Inactive
0.0
 
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Assimp Open Asset Import Library

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  Analyzed about 19 hours ago

Open Asset Import Library is a Open Source library designed to load various 3d file formats and convert them into a single, in-memory format. It supports more than 30 file formats for import and a growing selection of file formats for export. Additionally, assimp features various post processing ... [More] tools to refine the imported data: normals and tangent space generation, triangulation, vertex cache locality optimization, removal of degenerate primitives and duplicate vertices, sorting by primitive type, merging of redundant materials and many more. [Less]

462K lines of code

104 current contributors

3 days since last commit

4 users on Open Hub

High Activity
5.0
 
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MonoGame

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  Analyzed about 22 hours ago

MonoGame is an Open Source implementation of the Microsoft XNA 4 Framework. Our goal is to allow XNA developers on Xbox 360, Windows & Windows Phone to port their games to the iOS, Android, Mac OS X, Linux and Windows 8 Metro. PlayStation Mobile, Raspberry PI, and PlayStation 4 platforms are currently in progress.

301K lines of code

21 current contributors

5 days since last commit

4 users on Open Hub

Low Activity
5.0
 
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