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LuxRender

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  Analyzed almost 4 years ago

LuxRender is a free software rendering system for photo-realistic and physicaly unbiased image synthesis. It is written in C++ and built around PBRT, providing a flexible ray tracing core and an extensible object-oriented design. Our goal is to extend PBRT into a complete renderer for artistic ... [More] use, including : - Flexible multi-threading of integrators - GUI with real time tonemapping controls, renderer configuration dialogs, etc... - Robust scene file format and API, exporters for Blender and other 3D packages - Speed optimisations with SSE/SIMD implementation - Semi-programmabe shading/materials & GUI material editor(s) - Physical sky/daylight model - etc... [Less]

460K lines of code

0 current contributors

almost 6 years since last commit

20 users on Open Hub

Activity Not Available
4.72727
   
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POV-Ray

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  Analyzed 1 day ago

The Persistence of Vision Raytracer is a high-quality, totally free tool for creating stunning three-dimensional graphics. It is available in official versions for Windows, Mac OS/Mac OS X and i86 Linux. The source code is available for those wanting to do their own ports.

1.31M lines of code

1 current contributors

over 2 years since last commit

10 users on Open Hub

Inactive
4.33333
   
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pixie

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  Analyzed 1 day ago

Pixie is a photorealistic renderer that uses a RenderMan-like interface. Features include programmable shading, motion blur, depth of field, raytracing, scan-line rendering, occlusion culling, global illumination, caustics ...

461K lines of code

0 current contributors

over 13 years since last commit

5 users on Open Hub

Inactive
0.0
 
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Ayam

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  Analyzed almost 4 years ago

Ayam is a free 3D modelling environment for the RenderMan interface.

185K lines of code

0 current contributors

about 6 years since last commit

3 users on Open Hub

Activity Not Available
0.0
 
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appleseed

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  Analyzed 2 days ago

appleseed is a modern, open source, physically-based global illumination rendering engine primarily designed for animation and visual effects. appleseed is actively developed by a small, international team of talented volunteers from the animation and VFX industry. Its core mission is to provide ... [More] individuals and small studios with a complete, reliable, fully open rendering package. Over the years appleseed has been used on several projects including TV documentaries, ads, promotional videos and an animation short, "Fetch, a very short film": http://www.fetchaveryshortfilm.com/ [Less]

671K lines of code

37 current contributors

5 months since last commit

2 users on Open Hub

Very Low Activity
5.0
 
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picogen

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  Analyzed almost 4 years ago

picogen is an outdoor ray tracing system, targetting large-scale terrain with realistic day/night-illumination.

75.3K lines of code

0 current contributors

almost 12 years since last commit

1 users on Open Hub

Activity Not Available
4.0
   
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TheWhiteAmbit

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  Analyzed 1 day ago

Hybrid Scanline-Raytracing Engine and an all new rendering aproach :) VisitorPattern based Scenegraph written in C++. Direct3D 9 or 10 rendering is used for PrimaryRays and CUDA used for BSP-Raytracing (DX11, OpenGL, ComputeShader easily upgradeable). CLR-Wrapper available for support in managed ... [More] environments. The engine can work inside of a ClrWrapperDll library. You can then simply add this dll to a Windows Forms application, making it simple to extend a present GUI with raytracing. Multiple Viewports in Windows Forms are supported. A WPF (Windows Presentation Foundation) host is also available in the solution. [Less]

24.7K lines of code

0 current contributors

over 11 years since last commit

1 users on Open Hub

Inactive
0.0
 
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zgoubi

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  Analyzed about 1 month ago

zgoubi is a ray-tracing code in use for charged particle beam dynamics simulations. It can simulate beam dynamics in a large variety of machines and optical systems.

303K lines of code

2 current contributors

about 1 month since last commit

1 users on Open Hub

Activity Not Available
0.0
 
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snogray

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  Analyzed 2 days ago

Snogray is a program for rendering 3d scenes, using monte-carlo ray-tracing. It is "physically based", meaning that it tries to calculate light transport in a physically plausible way when that is practical. It uses the Lua language as a front-end.

33.8K lines of code

0 current contributors

over 6 years since last commit

1 users on Open Hub

Inactive
4.0
   
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VLPovUtils

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  Analyzed about 21 hours ago

Utilities for creating ray-traced ground truth for computer vision algorithms

1.64K lines of code

0 current contributors

almost 10 years since last commit

1 users on Open Hub

Inactive
0.0
 
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Licenses: No declared licenses