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Analyzed 1 day ago. based on code collected 1 day ago.

Project Summary

Hybrid Scanline-Raytracing Engine and an all new rendering aproach :) VisitorPattern based Scenegraph written in C++. Direct3D 9 or 10 rendering is used for PrimaryRays and CUDA used for BSP-Raytracing (DX11, OpenGL, ComputeShader easily upgradeable). CLR-Wrapper available for support in managed environments. The engine can work inside of a ClrWrapperDll library. You can then simply add this dll to a Windows Forms application, making it simple to extend a present GUI with raytracing. Multiple Viewports in Windows Forms are supported. A WPF (Windows Presentation Foundation) host is also available in the solution.

Tags

3d c# c++ clr cuda d3dimage direct3d10 direct3d9 directshow directx h264 managed mediafoundation raytracer raytracing scenegraph wpf wpf3d

In a Nutshell, TheWhiteAmbit...

GNU General Public License v2.0 or later
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These details are provided for information only. No information here is legal advice and should not be used as such.

This Project has No vulnerabilities Reported Against it

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Languages

C++
63%
XML
20%
CUDA
15%
3 Other
2%

30 Day Summary

May 21 2025 — Jun 20 2025

12 Month Summary

Jun 20 2024 — Jun 20 2025

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