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Mesa

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  Analyzed about 13 hours ago

Mesa is an open-source implementation of the OpenGL specification - a system for rendering interactive 3D graphics. A variety of device drivers allows Mesa to be used in many different environments ranging from software emulation to complete hardware acceleration for modern GPUs. Mesa ties ... [More] into several other open-source projects: the Direct Rendering Infrastructure and X.org to provide OpenGL support to users of X on Linux, FreeBSD and other operating systems. [Less]

4.05M lines of code

228 current contributors

15 days since last commit

190 users on Open Hub

Very High Activity
4.40541
   
I Use This

LiVES

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  Analyzed 2 days ago

LiVES mixes realtime video performance and non-linear editing in one application. It will let you start editing and making video right away, without having to worry about formats, frame sizes, or framerates. It is a very flexible tool which can be used by both VJ's and video editors – mix and switch ... [More] clips from the keyboard, trim and edit your clips, and bring them together using the multitrack timeline. [Less]

733K lines of code

1 current contributors

3 months since last commit

123 users on Open Hub

Very Low Activity
4.66667
   
I Use This

LuxRender

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  No analysis available

LuxRender is a free software rendering system for photo-realistic and physicaly unbiased image synthesis. It is written in C++ and built around PBRT, providing a flexible ray tracing core and an extensible object-oriented design. Our goal is to extend PBRT into a complete renderer for artistic ... [More] use, including : - Flexible multi-threading of integrators - GUI with real time tonemapping controls, renderer configuration dialogs, etc... - Robust scene file format and API, exporters for Blender and other 3D packages - Speed optimisations with SSE/SIMD implementation - Semi-programmabe shading/materials & GUI material editor(s) - Physical sky/daylight model - etc... [Less]

0 lines of code

0 current contributors

0 since last commit

20 users on Open Hub

Activity Not Available
4.72727
   
I Use This
Mostly written in language not available
Licenses: gpl3

YafaRay

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  Analyzed 3 days ago

YafaRay is a free open-source raytracing engine. Raytracing is a rendering technique for generating realistic images by tracing the path of light through a 3D scene. A render engine consists of a "faceless" computer program that interacts with a host 3D application to provide specific raytracing ... [More] capabilities "on demand". Blender 3D is YafaRay main host application at the moment. The YafaRay engine is released under the LGPL 2.1 license. [Less]

54.6K lines of code

3 current contributors

over 4 years since last commit

19 users on Open Hub

Inactive
4.42857
   
I Use This

Axiom 3D

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  No analysis available

The Axiom Engine Project is a fully object oriented game engine development effort using C# and the Microsoft.Net or Mono platform to create an easy to use, flexible, extendable, and powerful engine that allows for rapid development of games for various genres.

0 lines of code

0 current contributors

0 since last commit

17 users on Open Hub

Activity Not Available
4.28571
   
I Use This
Mostly written in language not available
Licenses: lgpl

Ardor3D

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  Analyzed about 8 hours ago

Ardor3D is a professionally oriented, Java based 3D graphics engine.

198K lines of code

1 current contributors

16 days since last commit

9 users on Open Hub

Very Low Activity
4.0
   
I Use This

Moonlight|3D

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  No analysis available

Moonlight|3D is a free modern, flexible and extensible modelling and animation tool developed by a small but dedicated team. The goal is to provide a tool that is capable of turning even the most advanced and challenging projects of artists and technical artists into reality. We understand that ... [More] this project is by its very nature a huge undertaking. We have chosen to make clean design, good usability and solid implementation of features our highest priority goals and we have already successfully, albeit slowly, pursued that road for several years. In order to speed up the progress of our development efforts we open up the project to the general public and we hope to attract the support of many developers and users, bringing the project forward faster. [Less]

0 lines of code

0 current contributors

0 since last commit

3 users on Open Hub

Activity Not Available
3.0
   
I Use This
Mostly written in language not available
Licenses: lgpl

qfusion

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  Analyzed 5 months ago

Qfusion is a game engine based on sources from Quake II code. It is available for download and modification for free under the GNU General Public License (GPL). Qfusion has helped to set the bar for many other Quake II engine projects. A popular feature of the engine is that it is said to be able to ... [More] correctly render the entire range of content for Quake III. More recent versions of Qfusion engine also extend the Q3 rendering scheme to include per pixel shading support, soft shadows, other newer generation features. [Less]

499K lines of code

2 current contributors

5 months since last commit

2 users on Open Hub

Activity Not Available
5.0
 
I Use This

Java 3D Core Utilities

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  Analyzed about 18 hours ago

The Java 3D core utilities

59.7K lines of code

1 current contributors

almost 6 years since last commit

2 users on Open Hub

Inactive
5.0
 
I Use This

AllBinary Platform

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  Analyzed 2 days ago

The AllBinary Platform contains the following: : AllBinary Game Development Kit (http://allbinarygames.appspot.com) includes the AllBinary Multi-Platform Development Kit : Freeblisket/Weblisket E-Commerce Solution (http://www.allbinary.com) : AllBinary Input Automation : AllBinary Vector ... [More] Graphics Tool : AllBinary Sprite Tool : And Everything Else AllBinary. [Less]

268K lines of code

0 current contributors

3 days since last commit

2 users on Open Hub

Very Low Activity
3.0
   
I Use This
Licenses: No declared licenses