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LuxRender

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  Analyzed about 3 years ago

LuxRender is a free software rendering system for photo-realistic and physicaly unbiased image synthesis. It is written in C++ and built around PBRT, providing a flexible ray tracing core and an extensible object-oriented design. Our goal is to extend PBRT into a complete renderer for artistic ... [More] use, including : - Flexible multi-threading of integrators - GUI with real time tonemapping controls, renderer configuration dialogs, etc... - Robust scene file format and API, exporters for Blender and other 3D packages - Speed optimisations with SSE/SIMD implementation - Semi-programmabe shading/materials & GUI material editor(s) - Physical sky/daylight model - etc... [Less]

460K lines of code

0 current contributors

about 5 years since last commit

20 users on Open Hub

Activity Not Available
4.72727
   
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niftools

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  Analyzed 22 days ago

Software that enables users to create and edit content stored in the NetImmerse File Format. NIF files store the 3D models used in several popular PC games based on the NetImmerse/Gamebryo game engine including Morrowind, DAoC, Zoo Tycoon 2, and Civ4.

304K lines of code

0 current contributors

8 months since last commit

8 users on Open Hub

Very Low Activity
5.0
 
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Moonlight|3D

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  Analyzed 2 days ago

Moonlight|3D is a free modern, flexible and extensible modelling and animation tool developed by a small but dedicated team. The goal is to provide a tool that is capable of turning even the most advanced and challenging projects of artists and technical artists into reality. We understand that ... [More] this project is by its very nature a huge undertaking. We have chosen to make clean design, good usability and solid implementation of features our highest priority goals and we have already successfully, albeit slowly, pursued that road for several years. In order to speed up the progress of our development efforts we open up the project to the general public and we hope to attract the support of many developers and users, bringing the project forward faster. [Less]

65.8K lines of code

0 current contributors

almost 8 years since last commit

3 users on Open Hub

Inactive
3.0
   
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Carina Engine

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  Analyzed about 3 years ago

Carina Engine is a cross-platform 3d graphics engine. The main objective of this project is to bring the tools (editors, exporters, plug-ins, etc.) and the libraries required for creating interactive 3d applications, such as video games. It encourages experimenting with new techniques and using the ... [More] bleeding edge software and hardware. No constraints are placed during the development other than running on existing operating systems and hardware in real-time (at least 60fps). However, it is still in pre-alpha stage and it is not suitable for use in production environment. [Less]

44.9K lines of code

0 current contributors

about 9 years since last commit

1 users on Open Hub

Activity Not Available
0.0
 
I Use This
Licenses: gpl3_or_l..., mit

ColladaCGF

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  Analyzed 2 days ago

ColladaCGF enables exporting 3D models into Crysis, using Crytek's resource compiler and Blender/Maya's Collada exporters. Import is partly supported as well, via the Python File Format Interface.

6K lines of code

0 current contributors

about 12 years since last commit

1 users on Open Hub

Inactive
0.0
 
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Y60 Media Engine

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  Analyzed about 3 years ago

0 lines of code

0 current contributors

0 since last commit

1 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: Boost_Sof..., gpl3

cortex-vfx

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  Analyzed 3 days ago

The Cortex project aims to provide a set of high quality C++ libraries and Python modules tailored for software development in the visual effects industry. Rather than producing end user tools, the project focuses on creating a reusable set of modules of use to TDs and programmers in a broad range ... [More] of scenarios - allowing them to focus on the more interesting or innovative aspects of development. Originally the brainchild of Andrew Chapman, the Cortex project is now being developed around the IECore library developed in house at Image Engine and subsequently released as open source. Initially, Image Engine are providing the core library and Python bindings, along with their RenderMan, Maya, OpenGL, and Nuke support libraries. It is hoped that the Cortex project will attract contributions from the wider visual effects community, and grow to provide a rich set of functionality and support for further 3rd party applications. [Less]

213K lines of code

20 current contributors

8 days since last commit

0 users on Open Hub

Moderate Activity
0.0
 
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meltoolbox

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  No analysis available

MEL scripts for animation and rigging in Autodesk Maya.

0 lines of code

0 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: gpl3_or_l...

urig

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  No analysis available

This is a character setup tool for Autodesk Maya.

0 lines of code

0 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: mozilla_p...

zentools

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  No analysis available

Modeling, UV Mapping, & Rigging tools for Maya.

0 lines of code

0 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: mit
Tags maya mel python