Tags : Browse Projects

Select a tag to browse associated projects and drill deeper into the tag cloud.

Step

Compare

Claimed by KDE Analyzed about 8 hours ago

Step is an interactive physical simulator. It works like this: you place some bodies on the scene, add some forces, such as gravity or springs, then click "Simulate" and Step shows you how your scene will evolve according to the laws of physics. You can change every property of bodies and forces in ... [More] your experiment (even during simulation) and see how this will change evolution of the experiment. With Step you can not only learn but feel how physics works! [Less]

24.9K lines of code

8 current contributors

3 days since last commit

4 users on Open Hub

Moderate Activity
4.0
   
I Use This

gazebosim

Compare

  No analysis available

Gazebo is a multi-robot simulator for outdoor environments.

0 lines of code

22 current contributors

0 since last commit

4 users on Open Hub

Activity Not Available
0.0
 
I Use This
Mostly written in language not available
Licenses: apache_2

Open Dynamics Engine bindings for Java

Compare

  No analysis available

Odejava project allows to use Open Dynamics Engine (ODE) with Java. A free, industrial quality library for simulating articulated rigid body dynamics - for example ground vehicles, legged creatures, and moving objects in VR environments. It's fast, flexible & robust. Built-in collision ... [More] detection. ODE is coded with C and Odejava wraps ODE native functions into Java. API is divided in lower level and higher level. Project also contains tools for binding Odejava into Xith3D, jME and Openmind scenegraph projects. Special thanks for William Dennis and Artur Matos for contributing into this project. See also http://odejava.org [Less]

0 lines of code

0 current contributors

0 since last commit

3 users on Open Hub

Activity Not Available
3.0
   
I Use This
Mostly written in language not available
Licenses: No declared licenses

PVLE

Compare

  Analyzed about 19 hours ago

PVLE is a lightweight cross-platform game engine (real-time visualisation/simulation engine), using OSG (OpenSceneGraph) and ODE (OpenDynamicsEngine) among other well-known libraries. It is cross-platform and written in C++. It differs from other engines in the way it uses existing code instead of ... [More] re-inventing things, and because it does not hide underlaying libraries. [Less]

20.3K lines of code

1 current contributors

8 months since last commit

3 users on Open Hub

Very Low Activity
0.0
 
I Use This
Licenses: Closed_Li..., gpl3_or_l...

Kochol Game Engine

Compare

  Analyzed about 22 hours ago

Kochol Game Engine(KGE) is an object-oriented hardware accelerated 3D Game engine. Easy to use and powerful engine for cutting edge games.

175K lines of code

0 current contributors

almost 6 years since last commit

3 users on Open Hub

Inactive
5.0
 
I Use This

Gravit

Compare

  Analyzed about 5 hours ago

Gravit is a gravity simulator which runs under Linux, Windows and Mac OS X. It's released under the GNU General Public License which makes it free. It uses Newtonian physics using the Barnes-Hut N-body algorithm. Although the main goal of Gravit is to be as accurate as possible, it also creates ... [More] beautiful looking gravity patterns. It records the history of each particle so it can animate and display a path of its travels. At any stage you can rotate your view in 3D and zoom in and out. Gravit uses OpenGL with Lua, SDL, SDL_ttf and SDL_image. [Less]

54.5K lines of code

0 current contributors

almost 2 years since last commit

3 users on Open Hub

Very Low Activity
5.0
 
I Use This

Elmer

Compare

  Analyzed about 3 hours ago

Elmer is an open source multiphysical simulation software mainly developed by CSC - IT Center for Science (CSC). Elmer development was started 1995 in collaboration with Finnish Universities, research institutes and industry. After it's open source publication in 2005, the use and development of ... [More] Elmer has become international. Elmer includes physical models of fluid dynamics, structural mechanics, electromagnetics, heat transfer and acoustics, for example. These are described by partial differential equations which Elmer solves by the Finite Element Method (FEM). [Less]

1.19M lines of code

0 current contributors

about 9 years since last commit

3 users on Open Hub

Inactive
4.5
   
I Use This

Debian Science

Compare

Claimed by Debian No analysis available

The main goal of the Debian Science project is to provide a system with all the most important free scientific software in each scientific field.

0 lines of code

0 current contributors

0 since last commit

3 users on Open Hub

Activity Not Available
4.0
   
I Use This
Mostly written in language not available
Licenses: CoreSystemIV, Multiple_...

PAL (Physics Abstraction Layer)

Compare

  Analyzed about 16 hours ago

PAL (physics abstraction layer) is a portable C++ physics abstraction API. It provides a unified interface to a number of physics engines (Bullet, ODE, PhysX...). This enables the use of multiple physics engines within one application. It is not just a simple physics wrapper, but provides an ... [More] extensible plug-in architecture for the physics system, as well as extended functionality for common simulation components. [Less]

477K lines of code

0 current contributors

over 8 years since last commit

3 users on Open Hub

Inactive
0.0
 
I Use This

Spark - A generic physical simulator

Compare

  Analyzed about 24 hours ago

Spark is a physical simulation system. The primary purpose of this system is to provide a *generic* simulator for different kinds of simulations. In these simulations, agents can participate as external processes.

467K lines of code

0 current contributors

about 1 year since last commit

3 users on Open Hub

Very Low Activity
5.0
 
I Use This