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Project Summary

Odejava project allows to use Open Dynamics Engine (ODE) with Java. A free, industrial quality library for simulating articulated rigid body dynamics - for example ground vehicles, legged creatures, and moving objects in VR environments. It's fast, flexible & robust. Built-in collision detection. ODE is coded with C and Odejava wraps ODE native functions into Java. API is divided in lower level and higher level. Project also contains tools for binding Odejava into Xith3D, jME and Openmind scenegraph projects. Special thanks for William Dennis and Artur Matos for contributing into this project.

See also http://odejava.org

Tags

3d collision_detection gamedev java ode odejava physics programming rigid_body simulation

In a Nutshell, Open Dynamics Engine bindings for Java...

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 Code analysis has not completed

The Open Hub computes statistics on FOSS projects by examining source code and commit history in source code management systems. The source code for this project has been located, but the analysis isn't complete. Feel free to check its progress.

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