3
I Use This!
Activity Not Available
Analyzed 9 months ago. based on code collected 9 months ago.

Project Summary

PVLE is a lightweight cross-platform game engine (real-time visualisation/simulation engine), using OSG (OpenSceneGraph) and ODE (OpenDynamicsEngine) among other well-known libraries. It is cross-platform and written in C++. It differs from other engines in the way it uses existing code instead of re-inventing things, and because it does not hide underlaying libraries.

Tags

3d boost c++ cmake cplusplus cross-platform engine game gamedev game_development game_engine gl library lightweight linux macosx objectoriented ode openal opendynamicsengine opengl openscenegraph osg physics scenegraph simple visualisation windows

In a Nutshell, PVLE...

Closed Licence
Permitted
Forbidden
Required

These details are provided for information only. No information here is legal advice and should not be used as such.

GNU General Public License v3.0 or later
Permitted

Commercial Use

Modify

Distribute

Place Warranty

Use Patent Claims

Forbidden

Sub-License

Hold Liable

Required

Distribute Original

Disclose Source

Include Copyright

State Changes

Include License

Include Install Instructions

These details are provided for information only. No information here is legal advice and should not be used as such.

This Project has No vulnerabilities Reported Against it

Did You Know...

  • ...
    in 2016, 47% of companies did not have formal process in place to track OS code
  • ...
    by exploring contributors within projects, you can view details on every commit they have made to that project
  • ...
    nearly 1 in 3 companies have no process for identifying, tracking, or remediating known open source vulnerabilities
  • ...
    you can embed statistics from Open Hub on your site

Languages

C++
90%
CMake
9%
2 Other
1%

30 Day Summary

Dec 21 2025 — Jan 20 2026

12 Month Summary

Jan 20 2025 — Jan 20 2026

Ratings

Be the first to rate this project
Click to add your rating
  
Review this Project!