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Analyzed about 12 hours ago. based on code collected 1 day ago.

Project Summary

PVLE is a lightweight cross-platform game engine (real-time visualisation/simulation engine), using OSG (OpenSceneGraph) and ODE (OpenDynamicsEngine) among other well-known libraries. It is cross-platform and written in C++. It differs from other engines in the way it uses existing code instead of re-inventing things, and because it does not hide underlaying libraries.

Tags

3d boost c++ cmake cplusplus cross-platform engine game gamedev game_development game_engine gl library lightweight linux macosx objectoriented ode openal opendynamicsengine opengl openscenegraph osg physics scenegraph simple visualisation windows

In a Nutshell, PVLE...

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These details are provided for information only. No information here is legal advice and should not be used as such.

GNU General Public License v3.0 or later
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These details are provided for information only. No information here is legal advice and should not be used as such.

This Project has No vulnerabilities Reported Against it

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Languages

C++
90%
CMake
9%
2 Other
1%

30 Day Summary

Mar 16 2024 — Apr 15 2024

12 Month Summary

Apr 15 2023 — Apr 15 2024
  • 14 Commits
    Up + 12 (600%) from previous 12 months
  • 1 Contributors
    Down 0 (0%) from previous 12 months

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