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Axiom 3D

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  No analysis available

The Axiom Engine Project is a fully object oriented game engine development effort using C# and the Microsoft.Net or Mono platform to create an easy to use, flexible, extendable, and powerful engine that allows for rapid development of games for various genres.

0 lines of code

0 current contributors

0 since last commit

17 users on Open Hub

Activity Not Available
4.28571
   
I Use This
Mostly written in language not available
Licenses: lgpl

Nuclex Framework

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  No analysis available

Carefully designed class libraries for game development. Through clear separation of concerns, components are both lean and easy to understand while also serving as flexible building blocks that can be integrated and combined freely. Functionality for Unity includes a lean dependency injector, a ... [More] struct-filling input mapper, a modular actor system with specializations, head controllers supporting mouse look, VR and AI, XML settings/state save system with tamper detection and more. Functionality for native C++ includes a file system abstraction with multi-threaded access to files in .zip and .7z archives, binary and XML serialization system, 3D API abstraction with transparent switching of graphics APIs, input device abstraction with framerate-independent threaded polling and more. [Less]

0 lines of code

0 current contributors

0 since last commit

2 users on Open Hub

Activity Not Available
4.5
   
I Use This
Mostly written in language not available
Licenses: common_pu...

BlueLine Games

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The license is not finished being written down. The gist of it will be that the source is open, but you can't use it to make any games that are knockoffs or derivatives of the games that are built on the platform (or licensed to be built in the future) by BlueLine. This is partially out of respect ... [More] for the wishes of the board-game designers who have licensed the use of their IP to create these games. It's awesome that they're letting the source be open, so please don't be a jerk. :) This open source is intended to be used by developers to make different board games (since it is very extensible). [Less]

0 lines of code

0 current contributors

0 since last commit

2 users on Open Hub

Activity Not Available
4.5
   
I Use This
Mostly written in language not available
Licenses: No declared licenses

Panther Game Engine

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  Analyzed 3 months ago

Panther game engine is being developed as part of a class on game engine development at Chapman University 2009/2010. Development continues through May of 2010.

64.1K lines of code

0 current contributors

over 12 years since last commit

2 users on Open Hub

Activity Not Available
0.0
 
I Use This

Tesla Graphics Engine

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  Analyzed about 9 hours ago

A 3D Graphics Engine written in C# and targeting .NET 4.5. The engine is based on a service architecture to promote portability and re-usability between different platforms and graphic API implementations. Design philosophy is geared towards the idea of providing a "library" as opposed to a ... [More] "framework" and to be as open and modular as possible. Currently Direct3D11 is supported via SharpDX. The source code is licensed under the MIT/X11 license and any content under the Creative Commons BY-SA 3.0 license. [Less]

158K lines of code

1 current contributors

about 2 months since last commit

1 users on Open Hub

Very Low Activity
5.0
 
I Use This

Digger.NET

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  No analysis available

A future XNA port of windig project (remastered version of original Digger game developed by Windmill software in 1983). The primary goal is to port project to managed DirectX/XNA. Secondary goal is to maintain and improve existing C code of windig.

0 lines of code

0 current contributors

0 since last commit

1 users on Open Hub

Activity Not Available
0.0
 
I Use This
Mostly written in language not available
Licenses: gpl, lgpl3

Conjurer

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Conjurer is a collection of my personal utilities for XNA Framework, which is primarily used for a games development. Currently I'm using it in https://www.ohloh.net/p/digger-net project.

0 lines of code

0 current contributors

0 since last commit

1 users on Open Hub

Activity Not Available
0.0
 
I Use This
Mostly written in language not available
Licenses: lgpl3

UltimaXNA

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  Analyzed about 3 hours ago

UltimaXNA is an isometric massively multiplayer online role playing client that supports playing Ultima Online on your favorite freeshards! The client is already playable, but not all features are implemented.

53.4K lines of code

0 current contributors

over 7 years since last commit

1 users on Open Hub

Inactive
5.0
 
I Use This

Ironhouse XNA

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  Analyzed about 6 hours ago

Ironhouse (sandbox) is XNA 3D Engine for multipurpose activity with network support and physics. Build for test various objects

43.3K lines of code

0 current contributors

over 13 years since last commit

1 users on Open Hub

Inactive
5.0
 
I Use This
Licenses: No declared licenses

XTiled

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  No analysis available

XNA Library for importing TMX maps created in Tiled Map Editor (http://www.mapeditor.org/)

0 lines of code

0 current contributors

0 since last commit

1 users on Open Hub

Activity Not Available
0.0
 
I Use This
Mostly written in language not available
Licenses: BSD-3-Clause
Tags xna