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Nuclex Framework

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Carefully designed class libraries for game development. Through clear separation of concerns, components are both lean and easy to understand while also serving as flexible building blocks that can be integrated and combined freely. Functionality for Unity includes a lean dependency injector, a ... [More] struct-filling input mapper, a modular actor system with specializations, head controllers supporting mouse look, VR and AI, XML settings/state save system with tamper detection and more. Functionality for native C++ includes a file system abstraction with multi-threaded access to files in .zip and .7z archives, binary and XML serialization system, 3D API abstraction with transparent switching of graphics APIs, input device abstraction with framerate-independent threaded polling and more. [Less]

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2 users on Open Hub

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4.5
   
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Mostly written in language not available
Licenses: common_pu...

modalbox

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  Analyzed about 12 hours ago

Project is moving to GitHub. Please visit http://github.com/okonet/modalbox/tree/master to get the latest version.Please also consider a small donation to keep things moving. Even $1 counts!ModalBox is a JavaScript technique for creating modern (Web 2.0-style) modal dialogues or even wizards ... [More] (sequences of dialogues) without using conventional popups and page reloads. It's inspired by Mac OS X modal dialogues. And yes, it may also be useful for showing bigger versions of images. :) Basically, ModalBox is based on GrayBox technique by Amir Salihefendic. But you can find a lot of similar techniques around the web: Lightbox JS, Lightbox gone wild, ThickBox etc. There also a clone of ModalBox, the MOOdalBox, written on great and lightweight Mootools Framework. [Less]

1.61K lines of code

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over 8 years since last commit

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Inactive
0.0
 
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