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KAlgebra

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Claimed by KDE Analyzed 1 day ago

KAlgebra is a calculator with symbolic and analysis features that lets you plot 2D and 3D functions as well as to easily calculate mathematical expressions.

13.9K lines of code

7 current contributors

6 days since last commit

2 users on Open Hub

Moderate Activity
5.0
 
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Paratrooper

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  Analyzed about 19 hours ago

Tiny shooter game, remake of an original game by Greg Kuperberg (Orion Software - 1982), based on PVLE game engine ( http://pvle.sourceforge.net ).

7.73K lines of code

0 current contributors

almost 15 years since last commit

2 users on Open Hub

Inactive
0.0
 
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libfreenect

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  Analyzed 1 day ago

Open source Kinect driver

25.1K lines of code

5 current contributors

over 1 year since last commit

2 users on Open Hub

Very Low Activity
0.0
 
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MegaGlest

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  Analyzed about 1 year ago

The primary goal for MegaGlest was to rework the network capabilities of the original Glest engine to offer a richer Network play experience, however, many additional features have been added (and previously existing features improved) since.

307K lines of code

2 current contributors

over 1 year since last commit

2 users on Open Hub

Activity Not Available
5.0
 
I Use This
Licenses: ccbysa3-0, gpl3_or_l...

cyclone-physics

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  Analyzed about 16 hours ago

The Physics engine that accompanies the book "Game Physics Engine Design"

13K lines of code

0 current contributors

about 5 years since last commit

2 users on Open Hub

Inactive
5.0
 
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Visual

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  Analyzed about 15 hours ago

Visual is a 3D graphics module for Python with a friendly API.

139K lines of code

0 current contributors

about 13 years since last commit

2 users on Open Hub

Inactive
5.0
 
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GLSL Optimizer

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  Analyzed about 18 hours ago

A C++ library that takes GLSL shaders, does some GPU-independent optimizations on them and outputs GLSL back. Optimizations are function inlining, dead code removal, copy propagation, constant folding, constant propagation, arithmetic optimizations and so on. Quite a few mobile platforms are weak ... [More] at optimizing GLSL shaders; and unfortunately they also lack offline shader compilers. So using a GLSL optimizer offline before can make the shader run much faster on a platform like that. Almost all actual code is Mesa 3D's GLSL2 compiler; all this library does is spits out optimized GLSL back. [Less]

64.6K lines of code

1 current contributors

over 5 years since last commit

2 users on Open Hub

Inactive
5.0
 
I Use This

PLIB

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  Analyzed about 8 hours ago

110K lines of code

0 current contributors

about 13 years since last commit

2 users on Open Hub

Inactive
0.0
 
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Licenses: No declared licenses

Java 3D Core Utilities

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  Analyzed about 23 hours ago

The Java 3D core utilities

59.7K lines of code

1 current contributors

over 6 years since last commit

2 users on Open Hub

Inactive
5.0
 
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ogre4j

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  Analyzed 21 minutes ago

ogre4j is a project that enables the use of the OGRE (Object-Oriented Graphics Rendering Engine) library through JNI in Java applications.http://ogre4j.sourceforge.net You seem to have CSS turned off. Please don't fill out this field. You ... [More] seem to have CSS turned off. Please don't fill out this field. Separate each tag with a space. [Less]

11.6K lines of code

0 current contributors

about 20 years since last commit

2 users on Open Hub

Inactive
0.0
 
I Use This