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OGRE

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  No analysis available

OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilizing hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying ... [More] system libraries like Direct3D and OpenGL and provides an interface based on world objects. [Less]

0 lines of code

23 current contributors

0 since last commit

142 users on Open Hub

Activity Not Available
4.77273
   
I Use This
Mostly written in language not available
Licenses: mit

Crazy Eddie's GUI System

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  No analysis available

A free library providing windowing and widgets for graphics APIs / engines where such functionality is not natively available, or severely lacking. The library is object orientated, written in C++, and targeted at games developers who should be spending their time creating great games, not building GUI sub-systems!

0 lines of code

14 current contributors

0 since last commit

57 users on Open Hub

Activity Not Available
4.15
   
I Use This
Mostly written in language not available
Licenses: mit

MyGUI

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  Analyzed about 11 hours ago

MyGUI is multilayer and overlappable GUI System.

234K lines of code

3 current contributors

5 months since last commit

16 users on Open Hub

Low Activity
5.0
 
I Use This

realXtend Tundra

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  Analyzed about 21 hours ago

RealXtend Tundra (ex-Naali) is a scriptable 3D internet application development platform. It is aimed primarily for application developers, as a platform for creating networked 3D worlds with customized content.

339K lines of code

0 current contributors

about 8 years since last commit

9 users on Open Hub

Inactive
5.0
 
I Use This
Licenses: apache_2, bsd_2clau...

OpenFrag

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  Analyzed about 9 hours ago

OpenFrag is an Open Source, multi-platform game. It plays in a medieval environment where Orcs and Humans fight to the death in a multiplayer session.

254K lines of code

0 current contributors

over 15 years since last commit

9 users on Open Hub

Inactive
5.0
 
I Use This

Ogitor

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  No analysis available

OGITOR is an attempt to build a general purpose editor to quickly create scenes which can then loaded in an OGRE application for both rapid prototyping purposes and also supplying a WYSWYG editor environment for OGRE.

0 lines of code

0 current contributors

0 since last commit

7 users on Open Hub

Activity Not Available
5.0
 
I Use This
Mostly written in language not available
Licenses: mit

Stunt Rally

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  Analyzed about 12 hours ago

Racing game with track editor. Focused on closed rally tracks with possible stunt elements: jumps, loops, pipes and more. Runs on GNU/Linux and Windows. Based on VDrift and OGRE. Features several cars and vehicles, lots of tracks in various sceneries and few gameplay modes including multiplayer ... [More] and split screen. Supports keyboard and game controllers. [Less]

156K lines of code

1 current contributors

18 days since last commit

5 users on Open Hub

Low Activity
4.33333
   
I Use This

Ember

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  Analyzed about 17 hours ago

Ember is a client framework for Worldforge. It's not meant to be a standalone game, instead its purpose is to provide a solid and extensible base from which to build game-specific clients. One of the goals of Ember is to allow for easy customization of the codebase. Currently it supports the game ... [More] world of Mason. It's available for all modern Linux distributions, FreeBSD and MS Windows. [Less]

176K lines of code

1 current contributors

5 months since last commit

4 users on Open Hub

Very Low Activity
5.0
 
I Use This
Licenses: gpl, gpl3_or_l...

ogre4j

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  Analyzed about 2 hours ago

ogre4j is a project that enables the use of the OGRE (Object-Oriented Graphics Rendering Engine) library through JNI in Java applications.http://ogre4j.sourceforge.net You seem to have CSS turned off. Please don't fill out this field. You ... [More] seem to have CSS turned off. Please don't fill out this field. Separate each tag with a space. [Less]

11.6K lines of code

0 current contributors

over 18 years since last commit

2 users on Open Hub

Inactive
0.0
 
I Use This

NxOgre

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  Analyzed about 7 hours ago

NxOgre is a physics connector library between the physics library PhysX and the Ogre 3D rendering system. With a help of some short, fast and neat code you can have a quick physics system within your Ogre game or engine within a matter of minutes.

69.7K lines of code

0 current contributors

over 12 years since last commit

2 users on Open Hub

Inactive
5.0
 
I Use This