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Qt Creator

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  Analyzed about 22 hours ago

Qt® Creator is a new, lightweight, cross-platform integrated development environment (IDE) designed to make development with the Qt application framework even faster and easier.

2.29M lines of code

99 current contributors

3 days since last commit

201 users on Open Hub

Very High Activity
4.5614
   
I Use This
Licenses: commercia..., lgpl

MeshLab

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  No analysis available

MeshLab, a mesh processing system, for user assisted editing, cleaning, filtering and rendering of large unstructured 3D triangular meshes (typical 3D scanning meshes). The system relies for mesh processing tasks on the gpl VCG library (vcg.sf.net).

0 lines of code

0 current contributors

0 since last commit

9 users on Open Hub

Activity Not Available
4.0
   
I Use This
Mostly written in language not available
Licenses: gpl

piglit

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  No analysis available

Piglit is a collection of automated tests for OpenGL implementations. The goal of Piglit is to help improve the quality of open source OpenGL drivers by providing developers with a simple means to perform regression tests.

0 lines of code

53 current contributors

0 since last commit

8 users on Open Hub

Activity Not Available
5.0
 
I Use This
Mostly written in language not available
Licenses: mit

glm

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  Analyzed 1 day ago

OpenGL Mathematics (GLM)

231K lines of code

33 current contributors

3 days since last commit

7 users on Open Hub

Moderate Activity
5.0
 
I Use This

Moonlight|3D

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  No analysis available

Moonlight|3D is a free modern, flexible and extensible modelling and animation tool developed by a small but dedicated team. The goal is to provide a tool that is capable of turning even the most advanced and challenging projects of artists and technical artists into reality. We understand that ... [More] this project is by its very nature a huge undertaking. We have chosen to make clean design, good usability and solid implementation of features our highest priority goals and we have already successfully, albeit slowly, pursued that road for several years. In order to speed up the progress of our development efforts we open up the project to the general public and we hope to attract the support of many developers and users, bringing the project forward faster. [Less]

0 lines of code

0 current contributors

0 since last commit

3 users on Open Hub

Activity Not Available
3.0
   
I Use This
Mostly written in language not available
Licenses: lgpl

Kochol Game Engine

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  Analyzed 1 day ago

Kochol Game Engine(KGE) is an object-oriented hardware accelerated 3D Game engine. Easy to use and powerful engine for cutting edge games.

175K lines of code

0 current contributors

over 5 years since last commit

3 users on Open Hub

Inactive
5.0
 
I Use This

GLSL Optimizer

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  Analyzed about 9 hours ago

A C++ library that takes GLSL shaders, does some GPU-independent optimizations on them and outputs GLSL back. Optimizations are function inlining, dead code removal, copy propagation, constant folding, constant propagation, arithmetic optimizations and so on. Quite a few mobile platforms are weak ... [More] at optimizing GLSL shaders; and unfortunately they also lack offline shader compilers. So using a GLSL optimizer offline before can make the shader run much faster on a platform like that. Almost all actual code is Mesa 3D's GLSL2 compiler; all this library does is spits out optimized GLSL back. [Less]

64.6K lines of code

1 current contributors

almost 4 years since last commit

2 users on Open Hub

Inactive
5.0
 
I Use This

Castle Game Engine

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  Analyzed about 2 months ago

Cross-platform 3D and 2D game engine using modern Object Pascal language (FPC, Lazarus). Very cross-platform (standalone: Windows, Linux, Mac OS X, more; mobile: Android, iOS; web browser plugin). Extensible system of 3D objects, with out-of-the-box levels, items, intelligent creatures and more. ... [More] Processing and optimized rendering of 3D and 2D models (in X3D, VRML, Collada, Spine JSON and other formats). Animation, collision detection, 3D sound. Many graphic features like shadows, bump mapping, mirrors, screen effects, shaders. Also home of view3dscene, a full-featured VRML/X3D browser and viewer for other 3D and 2D models. [Less]

3.93M lines of code

4 current contributors

about 2 months since last commit

2 users on Open Hub

Activity Not Available
5.0
 
I Use This

gl3n

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  No analysis available

gl3n provides all the math you need to work with OpenGL. Currently gl3n supports: linear algebra, vectors, matrices, quaternions, interpolation (linear interpolation (lerp), spherical linear interpolation (slerp), hermite interpolation and catmull rom interpolation), nearly all GLSL defined ... [More] functions (according to spec 4.1). It also supports dynamic swizzling, templated types (vectors, matrices, quaternions), impressive constructors and more! [Less]

0 lines of code

0 current contributors

0 since last commit

2 users on Open Hub

Activity Not Available
5.0
 
I Use This
Mostly written in language not available
Licenses: mit

PixelLight

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  Analyzed about 17 hours ago

PixelLight is a cross-platform application framework for any kind of 3D applications like games, interactive simulations or visualizations. It's based on a highly flexible scene graph system that allows you to compose and visualize any type of 3D scene for your application. PixelLight is written ... [More] in C++ and has been designed with flexibility and extensibility as one of it's main goals. Therefore, it's not only a 3D engine, but a consistent framework that allows you to combine all the components that you need for your application without having to care about the differences of the actual libraries, APIs or operating systems that you are using. The underlying systems and libraries are abstracted by a powerful reflection and component system. [Less]

416K lines of code

0 current contributors

about 11 years since last commit

1 users on Open Hub

Inactive
5.0
 
I Use This