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PHPTAL

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  Analyzed about 20 hours ago

PHPTAL is a PHP implementation of ZPT work. To be short, PHPTAL is a XML/XHTML template library for PHP. While most web developpers continue to use ASP/JSP/PHP tags as the core language of their templates, the Zope community came with a refreshing idea named TAL. The idea was to move ... [More] presentation actions inside XHTML attributes instead of using plain tags or elements. [Less]

23.6K lines of code

5 current contributors

about 3 years since last commit

10 users on Open Hub

Inactive
4.625
   
I Use This

OpenFrag

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  Analyzed about 23 hours ago

OpenFrag is an Open Source, multi-platform game. It plays in a medieval environment where Orcs and Humans fight to the death in a multiplayer session.

254K lines of code

0 current contributors

over 15 years since last commit

9 users on Open Hub

Inactive
5.0
 
I Use This

Xith3D

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  Analyzed about 22 hours ago

The Xith3d project consists of powerful middleware consisting of a scenegraph and an extensible renderer. The goal is to create a lean and performative scenegraph and renderer while at the same time allowing for extensions and enchancements to all stages of the rendering pipeline. You can think of ... [More] it as a 3D engine. It allows to create games, or any application requiring a 3D visualization. It's versatile, usable with JOGL or LWJGL, embeddable in AWT, Swing, SWT (Eclipse). It has support for physics engine (JOODE), and many development facilities. It's fast and easy-to-use. [Less]

123K lines of code

0 current contributors

over 9 years since last commit

9 users on Open Hub

Inactive
3.66667
   
I Use This

Ardor3D

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  Analyzed about 10 hours ago

Ardor3D is a professionally oriented, Java based 3D graphics engine.

198K lines of code

1 current contributors

about 2 months since last commit

9 users on Open Hub

Low Activity
4.0
   
I Use This

Cross Database Engine for PHP

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  No analysis available

CDE is a php class which implements the general database functions in PHP and provides a common sql platform for php development where developers change their databases but not their code. Supports Firebird, Mysql, Oracle, SQLite, Dbase, MSSQL

0 lines of code

0 current contributors

0 since last commit

8 users on Open Hub

Activity Not Available
5.0
 
I Use This
Mostly written in language not available
Licenses: GNU_Gener...

Box2D

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  No analysis available

Box2D is an open source C++ engine for simulating rigid bodies in 2D.

0 lines of code

1 current contributors

0 since last commit

8 users on Open Hub

Activity Not Available
4.5
   
I Use This
Mostly written in language not available
Licenses: zlib_libpng

PHP Twig

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  Analyzed about 23 hours ago

Twig is a template language for PHP, released under the new BSD license (code and documentation). Twig uses a syntax similar to the Django and Jinja template languages which inspired the Twig runtime environment.

14K lines of code

0 current contributors

over 7 years since last commit

8 users on Open Hub

Inactive
4.0
   
I Use This

OpenMW

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  Analyzed about 8 hours ago

OpenMW is a free and open source engine which re-implements and extends the 2002 Gamebryo engine for the open-world role-playing game The Elder Scrolls III: Morrowind. It is written in C++ and uses OpenSceneGraph for graphics and OpenAL for audio. You must own Morrowind to use OpenMW.

397K lines of code

53 current contributors

1 day since last commit

8 users on Open Hub

Very High Activity
5.0
 
I Use This

FIFE

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  Analyzed about 11 hours ago

The mission of the FIFE project is to create a cross platform game creation framework. Exact engine feature list changes over time, but the following lists the main guidelines for development * Games can be created with combination of engine, editor tools, game specific scripts and game content. * ... [More] Framework is not tied to any type of game (e.g. RTS, RPG), but instead provides flexible platform for all of them. * Framework supports different isometric views with addition of pure top-down view. * Instead of full 3D flexibility, engine focuses mainly on using high quality 2D graphics. This puts less demands on target platforms and also simplifies the framework and game development. * Purpose of the editor tools is to help to bind the game content with the engine and scripts. [Less]

138K lines of code

6 current contributors

8 months since last commit

7 users on Open Hub

Very Low Activity
4.6
   
I Use This

NextGen Connect (Mirth Connect)

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  Analyzed about 18 hours ago

Mirth is an HL7 interface gateway that allows for message filtering, transforming, and routing. Creating HL7 interfaces for existing systems becomes easy using the rich client interface and channel creation wizard which associates applications with Mirth engine components. All configuration is done ... [More] through a Java client which can connect remotely, and channels (HL7 interfaces) are easily configured, imported and exported using this interface. Once channels are properly configured, they can then be deployed, which means that they are actively running. They can be viewed on the status page of the application, and they can be started, stopped, or paused from this location. Various statistics, processed messages, and system events can also be viewed via the status page. [Less]

1.64M lines of code

7 current contributors

almost 2 years since last commit

7 users on Open Hub

Very Low Activity
4.5
   
I Use This