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FIFE

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  Analyzed 1 day ago

The mission of the FIFE project is to create a cross platform game creation framework. Exact engine feature list changes over time, but the following lists the main guidelines for development * Games can be created with combination of engine, editor tools, game specific scripts and game content. * ... [More] Framework is not tied to any type of game (e.g. RTS, RPG), but instead provides flexible platform for all of them. * Framework supports different isometric views with addition of pure top-down view. * Instead of full 3D flexibility, engine focuses mainly on using high quality 2D graphics. This puts less demands on target platforms and also simplifies the framework and game development. * Purpose of the editor tools is to help to bind the game content with the engine and scripts. [Less]

138K lines of code

6 current contributors

8 months since last commit

7 users on Open Hub

Very Low Activity
4.6
   
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Post-Apocalyptic RPG

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  Analyzed about 10 hours ago

PARPG is a post-apocalyptic roleplaying game in early planning stages. We’ve agreed on the following key elements: * Singleplayer RPG. No plans for multiplayer support. Coop gameplay not a priority. * Post-apocalyptic setting. Story, setting and game mechanics details are yet to be discussed. ... [More] * Written in Python (2.x branch). Utilizing the FIFE game engine. * Isometric 2d graphics instead of going for full 3d engine complexity. * Open source code and asset licensing. * Non-profit. The game and all tools will be free of charge for everyone. * Open development philosophy. Public development wiki, forums and HG repository. * Meaningful choices and consequences. Multiple paths to complete quests, including non-violent ways. * Tactical, turnbased combat. * Well-written dialogue. [Less]

6.33K lines of code

0 current contributors

about 12 years since last commit

3 users on Open Hub

Inactive
5.0
 
I Use This

LOOT: Load Order Optimisation Tool

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  Analyzed about 9 hours ago

A load order optimisation tool for Oblivion, Skyrim, Fallout 3 and Fallout: New Vegas.

27.5K lines of code

1 current contributors

about 2 months since last commit

1 users on Open Hub

Moderate Activity
5.0
 
I Use This

Mod Organizer

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  Analyzed about 1 hour ago

Mod manager for various PC games (currently: Skyrim, Oblivion, Fallout 3, Fallout NV).

74.3K lines of code

0 current contributors

over 6 years since last commit

0 users on Open Hub

Inactive
5.0
 
I Use This
Licenses: No declared licenses

falltergeist

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  Analyzed about 13 hours ago

Opensource crossplatform Fallout 2™ game engine writen in C++ and SDL. Current version: 0.3.0

45.7K lines of code

12 current contributors

almost 2 years since last commit

0 users on Open Hub

Very Low Activity
0.0
 
I Use This
Licenses: No declared licenses

darkfo

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  Analyzed about 7 hours ago

DarkFO, a post-nuclear RPG remake (of Fallout 2)

15.9K lines of code

2 current contributors

about 5 years since last commit

0 users on Open Hub

Inactive
0.0
 
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vault13

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  Analyzed about 3 hours ago

Reimplementation of Fallout 2 engine

22.6K lines of code

1 current contributors

10 months since last commit

0 users on Open Hub

Very Low Activity
0.0
 
I Use This
Licenses: No declared licenses