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MOAB

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  Analyzed about 20 hours ago

MOAB is a component for representing and evaluating mesh data. MOAB can store structured and unstructured mesh, consisting of elements in the finite element “zoo”. The functional interface to MOAB is simple yet powerful, allowing the representation of many types of metadata commonly found on the ... [More] mesh. MOAB is optimized for efficiency in space and time, based on access to mesh in chunks rather than through individual entities, while also versatile enough to support individual entity access. MOAB implements the ITAPS iMesh interface; iMesh is a common interface to mesh data implemented by several different packages, including MOAB. Various tools like smoothing, adaptive mesh refinement, and parallel mesh communication are implemented on top of iMesh. [Less]

419K lines of code

11 current contributors

4 days since last commit

3 users on Open Hub

Moderate Activity
5.0
 
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Post-Apocalyptic RPG

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  Analyzed about 23 hours ago

PARPG is a post-apocalyptic roleplaying game in early planning stages. We’ve agreed on the following key elements: * Singleplayer RPG. No plans for multiplayer support. Coop gameplay not a priority. * Post-apocalyptic setting. Story, setting and game mechanics details are yet to be discussed. ... [More] * Written in Python (2.x branch). Utilizing the FIFE game engine. * Isometric 2d graphics instead of going for full 3d engine complexity. * Open source code and asset licensing. * Non-profit. The game and all tools will be free of charge for everyone. * Open development philosophy. Public development wiki, forums and HG repository. * Meaningful choices and consequences. Multiple paths to complete quests, including non-violent ways. * Tactical, turnbased combat. * Well-written dialogue. [Less]

6.33K lines of code

0 current contributors

about 12 years since last commit

3 users on Open Hub

Inactive
5.0
 
I Use This

Scintillate-Suite

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  Analyzed 1 day ago

Scintillate-Suite consists of Scintillate!, Multiply!, and Evaluate!. Scintillate! uses Geant4 to simulate the scintillation process in scintillator-based gamma detectors and produces lists with the incidence time and position of visible photons on the cathode of an attached photomultiplier tube ... [More] (PMT). Multiply! simulates the PMT and Evaluate! allows for evaluating results as well as testing a number of evaluation algorithms used in digital spectrometry applications. [Less]

5.61K lines of code

0 current contributors

about 10 years since last commit

0 users on Open Hub

Inactive
0.0
 
I Use This