Tags : Browse Projects

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Digger.NET

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  No analysis available

A future XNA port of windig project (remastered version of original Digger game developed by Windmill software in 1983). The primary goal is to port project to managed DirectX/XNA. Secondary goal is to maintain and improve existing C code of windig.

0 lines of code

0 current contributors

0 since last commit

1 users on Open Hub

Activity Not Available
0.0
 
I Use This
Mostly written in language not available
Licenses: gpl, lgpl3

DXPong

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  Analyzed about 24 hours ago

classic pong game in DirectX9 3D Api

3.18K lines of code

0 current contributors

over 14 years since last commit

0 users on Open Hub

Inactive
0.0
 
I Use This
Licenses: No declared licenses

NW's Entropia Universe Assistant

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  Analyzed about 2 hours ago

The aim of this project is to develop a high quality FullScreen DX9/10 overlay for Entropia Universe VU10.0+, Which is designed to be similar to an existing, older, no longer supported one known as 'PEAssistant'.

0 lines of code

0 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: bsd

Zenipex Library

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  Analyzed 1 day ago

The Zenipex Library is a game development framework, created with the goal of allowing someone with some knowledge of C++ to create 3D games for platforms including Windows, MacOS X, and Linux. OpenGL and Direct3D 9 are both supported.

741K lines of code

0 current contributors

over 10 years since last commit

0 users on Open Hub

Inactive
0.0
 
I Use This
Licenses: No declared licenses

Azure: Infinite Skies

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  Analyzed about 19 hours ago

Azure: Infinite Skies is a free, realtime 3D game about flight simulation with some parts from RPG, as well. It's playing in a parralel world (mix of our world of 30s-50s and a fantasy world) with some really original vehicles and environments, combininig nice graphics, story and action. It's ... [More] written entirely in Python and it's based on the Panda3D game engine (http//panda3d.org). [Less]

4.9K lines of code

0 current contributors

over 11 years since last commit

0 users on Open Hub

Inactive
5.0
 
I Use This
Licenses: CC_Attrib..., gpl3

Romuva

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  Analyzed about 18 hours ago

A learning experience which will hopefully become something special...

3.44K lines of code

0 current contributors

over 2 years since last commit

0 users on Open Hub

Inactive
0.0
 
I Use This

RenderDoc

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  Analyzed about 8 hours ago

RenderDoc is a frame-capture based graphics debugger, currently available for Vulkan, D3D11, D3D12, OpenGL, and OpenGL ES development on Windows, Linux, Android, and Nintendo Switch™.

1.09M lines of code

48 current contributors

about 22 hours since last commit

0 users on Open Hub

High Activity
0.0
 
I Use This

SPA - Simple Plugin Architecture

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  Analyzed about 15 hours ago

Simple Plugin Architecture Framework.

75.4K lines of code

0 current contributors

over 8 years since last commit

0 users on Open Hub

Inactive
0.0
 
I Use This

CEED

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  No analysis available

Also known as The CEGUI Unified Editor. Includes project management, undo redo for everything and multi-file/multi-tab editing. Can edit imagesets, layouts and animations. Has support for CEGUI 0.7 and 1.0 through compatibility layers, data migration is included.

0 lines of code

0 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
5.0
 
I Use This
Mostly written in language not available
Licenses: gpl3_or_l...

PJMOO

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  No analysis available

Objetivo de disseminar conhecimentos das diversas áreas de saber que envolvem o desenvolvimento de jogos independente de plataforma. The objective to spread diverse knowledge of areas to know that to involve the independent development of platform games

0 lines of code

0 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
5.0
 
I Use This
Mostly written in language not available
Licenses: gpl, lgpl