Tags : Browse Projects

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Moonlight|3D

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  No analysis available

Moonlight|3D is a free modern, flexible and extensible modelling and animation tool developed by a small but dedicated team. The goal is to provide a tool that is capable of turning even the most advanced and challenging projects of artists and technical artists into reality. We understand that ... [More] this project is by its very nature a huge undertaking. We have chosen to make clean design, good usability and solid implementation of features our highest priority goals and we have already successfully, albeit slowly, pursued that road for several years. In order to speed up the progress of our development efforts we open up the project to the general public and we hope to attract the support of many developers and users, bringing the project forward faster. [Less]

0 lines of code

0 current contributors

0 since last commit

3 users on Open Hub

Activity Not Available
3.0
   
I Use This
Mostly written in language not available
Licenses: lgpl

Ayam

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  No analysis available

Ayam is a free 3D modelling environment for the RenderMan interface.

0 lines of code

0 current contributors

0 since last commit

3 users on Open Hub

Activity Not Available
0.0
 
I Use This
Mostly written in language not available
Licenses: BSD-3-Clause

Kochol Game Engine

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  Analyzed 6 months ago

Kochol Game Engine(KGE) is an object-oriented hardware accelerated 3D Game engine. Easy to use and powerful engine for cutting edge games.

175K lines of code

0 current contributors

about 7 years since last commit

3 users on Open Hub

Activity Not Available
5.0
 
I Use This

qfusion

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  Analyzed about 1 year ago

Qfusion is a game engine based on sources from Quake II code. It is available for download and modification for free under the GNU General Public License (GPL). Qfusion has helped to set the bar for many other Quake II engine projects. A popular feature of the engine is that it is said to be able to ... [More] correctly render the entire range of content for Quake III. More recent versions of Qfusion engine also extend the Q3 rendering scheme to include per pixel shading support, soft shadows, other newer generation features. [Less]

499K lines of code

2 current contributors

about 1 year since last commit

2 users on Open Hub

Activity Not Available
5.0
 
I Use This

GLSL Optimizer

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  Analyzed about 16 hours ago

A C++ library that takes GLSL shaders, does some GPU-independent optimizations on them and outputs GLSL back. Optimizations are function inlining, dead code removal, copy propagation, constant folding, constant propagation, arithmetic optimizations and so on. Quite a few mobile platforms are weak ... [More] at optimizing GLSL shaders; and unfortunately they also lack offline shader compilers. So using a GLSL optimizer offline before can make the shader run much faster on a platform like that. Almost all actual code is Mesa 3D's GLSL2 compiler; all this library does is spits out optimized GLSL back. [Less]

64.6K lines of code

1 current contributors

over 5 years since last commit

2 users on Open Hub

Inactive
5.0
 
I Use This

AllBinary Platform

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  Analyzed 1 day ago

The AllBinary Platform contains the following: : AllBinary Game Development Kit (http://allbinarygames.appspot.com) includes the AllBinary Multi-Platform Development Kit : Freeblisket/Weblisket E-Commerce Solution (http://www.allbinary.com) : AllBinary Input Automation : AllBinary Vector ... [More] Graphics Tool : AllBinary Sprite Tool : And Everything Else AllBinary. [Less]

287K lines of code

0 current contributors

2 days since last commit

2 users on Open Hub

Very Low Activity
3.0
   
I Use This
Licenses: No declared licenses

Java 3D Core Utilities

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  Analyzed about 20 hours ago

The Java 3D core utilities

59.7K lines of code

1 current contributors

over 6 years since last commit

2 users on Open Hub

Inactive
5.0
 
I Use This

Castle Game Engine

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  Analyzed about 1 year ago

Cross-platform 3D and 2D game engine using modern Object Pascal language (FPC, Lazarus). Very cross-platform (standalone: Windows, Linux, Mac OS X, more; mobile: Android, iOS; web browser plugin). Extensible system of 3D objects, with out-of-the-box levels, items, intelligent creatures and more. ... [More] Processing and optimized rendering of 3D and 2D models (in X3D, VRML, Collada, Spine JSON and other formats). Animation, collision detection, 3D sound. Many graphic features like shadows, bump mapping, mirrors, screen effects, shaders. Also home of view3dscene, a full-featured VRML/X3D browser and viewer for other 3D and 2D models. [Less]

4.03M lines of code

4 current contributors

about 1 year since last commit

2 users on Open Hub

Activity Not Available
5.0
 
I Use This

Open 3D Engine (O3DE)

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  Analyzed about 24 hours ago

Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.

2.63M lines of code

0 current contributors

1 day since last commit

1 users on Open Hub

High Activity
0.0
 
I Use This

GLScene

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  No analysis available

GLScene is an OpenGL based 3D library for Delphi. It provides visual components and objects allowing description and rendering of 3D scenes in an easy, no-hassle, yet powerful manner.

0 lines of code

0 current contributors

0 since last commit

1 users on Open Hub

Activity Not Available
5.0
 
I Use This
Mostly written in language not available
Licenses: mozilla_p...