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Gravit

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  Analyzed 1 day ago

Gravit is a gravity simulator which runs under Linux, Windows and Mac OS X. It's released under the GNU General Public License which makes it free. It uses Newtonian physics using the Barnes-Hut N-body algorithm. Although the main goal of Gravit is to be as accurate as possible, it also creates ... [More] beautiful looking gravity patterns. It records the history of each particle so it can animate and display a path of its travels. At any stage you can rotate your view in 3D and zoom in and out. Gravit uses OpenGL with Lua, SDL, SDL_ttf and SDL_image. [Less]

54.5K lines of code

0 current contributors

over 3 years since last commit

3 users on Open Hub

Inactive
5.0
 
I Use This

x3dom

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  Analyzed 1 day ago

X3DOM (pronounced X-Freedom) is an experimental open source framework and runtime to support the ongoing discussion in the Web3D and W3C communities how an integration of HTML5 and declarative 3D content could look like. It tries to fulfill the current HTML5 specification for declarative 3D content ... [More] and allows including X3D elements as part of any HTML5 DOM tree. [Less]

291K lines of code

5 current contributors

3 months since last commit

3 users on Open Hub

Very Low Activity
5.0
 
I Use This

CamiTK

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  Analyzed 1 day ago

CamiTK (Computer Assisted Medical Intervention Tool Kit) helps researchers and clinicians to easily and rapidly collaborate in order to prototype Computer Assisted Medical Intervention applications, that feature medical images, surgical navigation, robotics and biomechanical simulations. CamiTK ... [More] has 6 main goals: - Prototype medical apps - Knowledge gathering - Easy integration of algorithms, data, and devices - Fast technological transfer - Free and open source - Cross platform development [Less]

230K lines of code

2 current contributors

3 days since last commit

3 users on Open Hub

High Activity
0.0
 
I Use This

Urho3D

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  Analyzed about 8 hours ago

Urho3D is a free lightweight, cross-platform 2D and 3D game engine implemented in C++ and released under the MIT license. Greatly inspired by OGRE and Horde3D.

289K lines of code

33 current contributors

over 2 years since last commit

3 users on Open Hub

Inactive
5.0
 
I Use This

Zero-K

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  Analyzed 1 day ago

Zero-K (ZK; formerly known as Complete Annihilation and CA) is a free multi-platform open source real-time strategy computer game. Initially based on content from Total Annihilation on the open source Spring Engine, it was forked and all proprietary content replaced, and evolved into a completely ... [More] new game with unique features. Among the games powered by the Spring game engine, Zero-K is particularly notable for its extensive use of Lua scripting for interface and gameplay changes/enhancements, as well as unique RTS concepts such as a flat technology tree. [Less]

1.7M lines of code

32 current contributors

3 days since last commit

3 users on Open Hub

High Activity
5.0
 
I Use This
Licenses: CC_Attrib..., gpl

Open Dynamics Engine bindings for Java

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  No analysis available

Odejava project allows to use Open Dynamics Engine (ODE) with Java. A free, industrial quality library for simulating articulated rigid body dynamics - for example ground vehicles, legged creatures, and moving objects in VR environments. It's fast, flexible & robust. Built-in collision ... [More] detection. ODE is coded with C and Odejava wraps ODE native functions into Java. API is divided in lower level and higher level. Project also contains tools for binding Odejava into Xith3D, jME and Openmind scenegraph projects. Special thanks for William Dennis and Artur Matos for contributing into this project. See also http://odejava.org [Less]

0 lines of code

0 current contributors

0 since last commit

3 users on Open Hub

Activity Not Available
3.0
   
I Use This
Mostly written in language not available
Licenses: No declared licenses

Kochol Game Engine

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  Analyzed 8 months ago

Kochol Game Engine(KGE) is an object-oriented hardware accelerated 3D Game engine. Easy to use and powerful engine for cutting edge games.

175K lines of code

0 current contributors

over 7 years since last commit

3 users on Open Hub

Activity Not Available
5.0
 
I Use This

QLandkarte GT

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  No analysis available

QLandkarte GT is the ultimate outdoor aficionado's tool. It supports GPS maps in GeoTiff format as well as Garmin's img vector map format. Additional it is the PC side front end to QLandkarte M, a moving map application for mobile devices.

0 lines of code

0 current contributors

0 since last commit

3 users on Open Hub

Activity Not Available
5.0
 
I Use This
Mostly written in language not available
Licenses: No declared licenses

Moonlight|3D

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  No analysis available

Moonlight|3D is a free modern, flexible and extensible modelling and animation tool developed by a small but dedicated team. The goal is to provide a tool that is capable of turning even the most advanced and challenging projects of artists and technical artists into reality. We understand that ... [More] this project is by its very nature a huge undertaking. We have chosen to make clean design, good usability and solid implementation of features our highest priority goals and we have already successfully, albeit slowly, pursued that road for several years. In order to speed up the progress of our development efforts we open up the project to the general public and we hope to attract the support of many developers and users, bringing the project forward faster. [Less]

0 lines of code

0 current contributors

0 since last commit

3 users on Open Hub

Activity Not Available
3.0
   
I Use This
Mostly written in language not available
Licenses: lgpl

QuakeForge

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  Analyzed 1 day ago

QuakeForge is a 3D first-person shooter game engine based on id Software's legendary Quake and QuakeWorld game engines. Our purpose is to improve the state of the game by improving the engine, making a good base for game and engine modifications, and making it accessible to the largest number of ... [More] players we can. We like it, and we think you will too. [Less]

764K lines of code

2 current contributors

8 months since last commit

3 users on Open Hub

Low Activity
4.0
   
I Use This