Tags : Browse Projects

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MonoGame

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  Analyzed 1 day ago

MonoGame is an Open Source implementation of the Microsoft XNA 4 Framework. Our goal is to allow XNA developers on Xbox 360, Windows & Windows Phone to port their games to the iOS, Android, Mac OS X, Linux and Windows 8 Metro. PlayStation Mobile, Raspberry PI, and PlayStation 4 platforms are currently in progress.

332K lines of code

21 current contributors

9 days since last commit

4 users on Open Hub

High Activity
5.0
 
I Use This

Cogl

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  No analysis available

Cogl is a modern 3D graphics API with associated utility APIs designed to expose the features of 3D graphics hardware using a more object oriented design than OpenGL.

0 lines of code

0 current contributors

0 since last commit

3 users on Open Hub

Activity Not Available
5.0
 
I Use This
Mostly written in language not available
Licenses: mit

s3d

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  No analysis available

s3d is a 3d network display server which can be used as 3d desktop environment.

0 lines of code

1 current contributors

0 since last commit

3 users on Open Hub

Activity Not Available
5.0
 
I Use This
Mostly written in language not available
Licenses: lgpl

PVLE

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  Analyzed about 18 hours ago

PVLE is a lightweight cross-platform game engine (real-time visualisation/simulation engine), using OSG (OpenSceneGraph) and ODE (OpenDynamicsEngine) among other well-known libraries. It is cross-platform and written in C++. It differs from other engines in the way it uses existing code instead of ... [More] re-inventing things, and because it does not hide underlaying libraries. [Less]

20.3K lines of code

1 current contributors

about 2 years since last commit

3 users on Open Hub

Inactive
0.0
 
I Use This
Licenses: Closed_Li..., gpl3_or_l...

Ayam

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  No analysis available

Ayam is a free 3D modelling environment for the RenderMan interface.

0 lines of code

0 current contributors

0 since last commit

3 users on Open Hub

Activity Not Available
0.0
 
I Use This
Mostly written in language not available
Licenses: BSD-3-Clause

Zero-K

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  Analyzed about 15 hours ago

Zero-K (ZK; formerly known as Complete Annihilation and CA) is a free multi-platform open source real-time strategy computer game. Initially based on content from Total Annihilation on the open source Spring Engine, it was forked and all proprietary content replaced, and evolved into a completely ... [More] new game with unique features. Among the games powered by the Spring game engine, Zero-K is particularly notable for its extensive use of Lua scripting for interface and gameplay changes/enhancements, as well as unique RTS concepts such as a flat technology tree. [Less]

1.7M lines of code

32 current contributors

8 days since last commit

3 users on Open Hub

High Activity
5.0
 
I Use This
Licenses: CC_Attrib..., gpl

Kochol Game Engine

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  Analyzed 8 months ago

Kochol Game Engine(KGE) is an object-oriented hardware accelerated 3D Game engine. Easy to use and powerful engine for cutting edge games.

175K lines of code

0 current contributors

about 7 years since last commit

3 users on Open Hub

Activity Not Available
5.0
 
I Use This

QLandkarte GT

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  No analysis available

QLandkarte GT is the ultimate outdoor aficionado's tool. It supports GPS maps in GeoTiff format as well as Garmin's img vector map format. Additional it is the PC side front end to QLandkarte M, a moving map application for mobile devices.

0 lines of code

0 current contributors

0 since last commit

3 users on Open Hub

Activity Not Available
5.0
 
I Use This
Mostly written in language not available
Licenses: No declared licenses

Openlancer

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  Analyzed about 1 hour ago

Openlancer is an open-source project with the hopes of creating a procedurally creatived universe in many aspects. It was started originally by fans of the great Microsoft game, Freelancer. When Freelancer 2 never came out, the project was started in hopes of continuing, and doing, what Freelancer failed to do in it's first release.

48.6K lines of code

0 current contributors

almost 18 years since last commit

3 users on Open Hub

Inactive
5.0
 
I Use This

Gravit

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  Analyzed about 20 hours ago

Gravit is a gravity simulator which runs under Linux, Windows and Mac OS X. It's released under the GNU General Public License which makes it free. It uses Newtonian physics using the Barnes-Hut N-body algorithm. Although the main goal of Gravit is to be as accurate as possible, it also creates ... [More] beautiful looking gravity patterns. It records the history of each particle so it can animate and display a path of its travels. At any stage you can rotate your view in 3D and zoom in and out. Gravit uses OpenGL with Lua, SDL, SDL_ttf and SDL_image. [Less]

54.5K lines of code

0 current contributors

over 3 years since last commit

3 users on Open Hub

Inactive
5.0
 
I Use This