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Commits : Listings

Analyzed 1 day ago. based on code collected 1 day ago.
Feb 07, 2025 — Feb 07, 2026
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Updated level scripts for all games to support looped soundtracks at start-up. More... over 11 years ago
Project refoldering. Source code had been moved to src sub directiry. Added scripts to the repo. More... over 11 years ago
Bug Fix: Switch to Gameflow_manager.CurrentLevelPath rather than CVARS, game_level to fix issues regarding level script loading. More... over 11 years ago
Setting next state to current isn't really needed. Fixed menu close sound for console. Renamed level script mask. More... over 11 years ago
Minor state control fixes. Fixed out-of-bounds anim case. More... over 11 years ago
Moved inertia to entity itself. More... over 11 years ago
Implemented underwater inertia. More... over 11 years ago
Renamed GUI fader class fields to comply with bar class. More... over 11 years ago
Updated get overrided sample function to support level sample overrides. Reverted looped flag patch for TR2 (actually, works correctly). More... over 11 years ago
Minor state control fixes. More... over 11 years ago
Added last_animation parameter to entity structure to rule out state change cases depending on previous animation number. Fixed early stay-to-run jumps. More... over 11 years ago
Typo fix (also update scripts!) More... over 11 years ago
Move near rooms function to world.cpp, fix critical portal glitch not allowing Lara to pass through when alternate switched! More... over 11 years ago
Update: Alternate Room Code More... over 11 years ago
Actually, TR2 skyboxes are okay without cutting lower polys. More... over 11 years ago
Removed unused variable from sample file loader. Removed wrong loop flag assignment for TR2. More... over 11 years ago
Fix skybox drawing for TR2/3. More... over 11 years ago
Fixed uncomp sample size issue when loading samples (TR5). Commented sample load function. More... over 11 years ago
Fixed loading samples with non-power-of-2 frequencies. Made SDL resampler optional. Rewritten sample loader. More... over 11 years ago
Added support for sample override. More... over 11 years ago
Updated: PUSHABLE_GRAB State, should now work fine and also added ability to loop when cmd->action for TR4/5 More... over 11 years ago
Merge with upstream More... over 11 years ago
Fixed timed fader workflow. Fixed alpha blending for faders. More... over 11 years ago
fix compilation on Linux More... over 11 years ago
CMake: update script to include SDL_image More... over 11 years ago
Fixed loadscreen mipmap mode intercept. More... over 11 years ago
Moved secret map reset to separate procedure. More... over 11 years ago
Added support for game title screens. More... over 11 years ago
Implement secrets trigger mapping More... over 11 years ago
Small fader deinit fix. More... over 11 years ago