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Very Low Activity
Commits
: Listings
Analyzed
1 day
ago. based on code collected
1 day
ago.
Feb 07, 2025 — Feb 07, 2026
Showing page 154 of 161
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Updated level scripts for all games to support looped soundtracks at start-up.
Anatoly Grishin
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over 11 years ago
Project refoldering. Source code had been moved to src sub directiry. Added scripts to the repo.
Konstantin Zauber
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over 11 years ago
Bug Fix: Switch to Gameflow_manager.CurrentLevelPath rather than CVARS, game_level to fix issues regarding level script loading.
gh0stblade
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over 11 years ago
Setting next state to current isn't really needed. Fixed menu close sound for console. Renamed level script mask.
Anatoly Grishin
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over 11 years ago
Minor state control fixes. Fixed out-of-bounds anim case.
Anatoly Grishin
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over 11 years ago
Moved inertia to entity itself.
Anatoly Grishin
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over 11 years ago
Implemented underwater inertia.
Anatoly Grishin
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over 11 years ago
Renamed GUI fader class fields to comply with bar class.
Anatoly Grishin
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over 11 years ago
Updated get overrided sample function to support level sample overrides. Reverted looped flag patch for TR2 (actually, works correctly).
Anatoly Grishin
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over 11 years ago
Minor state control fixes.
Anatoly Grishin
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over 11 years ago
Added last_animation parameter to entity structure to rule out state change cases depending on previous animation number. Fixed early stay-to-run jumps.
Anatoly Grishin
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over 11 years ago
Typo fix (also update scripts!)
Anatoly Grishin
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over 11 years ago
Move near rooms function to world.cpp, fix critical portal glitch not allowing Lara to pass through when alternate switched!
gh0stblade
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over 11 years ago
Update: Alternate Room Code
gh0stblade
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over 11 years ago
Actually, TR2 skyboxes are okay without cutting lower polys.
Anatoly Grishin
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over 11 years ago
Removed unused variable from sample file loader. Removed wrong loop flag assignment for TR2.
Anatoly Grishin
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over 11 years ago
Fix skybox drawing for TR2/3.
Anatoly Grishin
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over 11 years ago
Fixed uncomp sample size issue when loading samples (TR5). Commented sample load function.
Anatoly Grishin
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over 11 years ago
Fixed loading samples with non-power-of-2 frequencies. Made SDL resampler optional. Rewritten sample loader.
Anatoly Grishin
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over 11 years ago
Added support for sample override.
Anatoly Grishin
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over 11 years ago
Updated: PUSHABLE_GRAB State, should now work fine and also added ability to loop when cmd->action for TR4/5
gh0stblade
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over 11 years ago
Merge with upstream
Anatoly Grishin
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over 11 years ago
Fixed timed fader workflow. Fixed alpha blending for faders.
Anatoly Grishin
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over 11 years ago
fix compilation on Linux
vobject
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over 11 years ago
CMake: update script to include SDL_image
vobject
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over 11 years ago
Fixed loadscreen mipmap mode intercept.
Anatoly Grishin
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over 11 years ago
Moved secret map reset to separate procedure.
Anatoly Grishin
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over 11 years ago
Added support for game title screens.
Anatoly Grishin
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over 11 years ago
Implement secrets trigger mapping
gh0stblade
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over 11 years ago
Small fader deinit fix.
Anatoly Grishin
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over 11 years ago
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