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Commits : Listings

Analyzed 1 day ago. based on code collected 1 day ago.
Feb 07, 2025 — Feb 07, 2026
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Added support for loading screens. Walk to death state fix. More... over 11 years ago
Merge with upstream More... over 11 years ago
Removed console input sound. Fixed fader completion callback. More... over 11 years ago
Code refactoring. Added 2 new script functions for animation move commands changing. More... over 11 years ago
Fix aburpt crashes on level jump. More... over 11 years ago
Bug Fix: Switch to Gameflow_manager.CurrentLevelPath rather than CVARS, game_level to fix issues regarding level script loading. More... over 11 years ago
Added fader functionality. Minor changes in GUI module. Disabled unnecessary TestGenScene to prevent double level loading. More... over 11 years ago
Remove unnecessary main.c from Mac folder. More... over 11 years ago
Partial merge of latest Cochrane fork. Little fixes and additions in audio module. Added scriptable soundtrack map size. More... over 11 years ago
Cochrane: fix wrong equals. More... over 11 years ago
If mouse look is off, allow automatic camera rotation More... over 11 years ago
Just changing a comment More... over 11 years ago
Fix Lara drop/hang whilst on foot and on slopes. More... over 11 years ago
Make Lara only fall downwards in free_fall/dive_end states More... over 11 years ago
Disable unused mesh color manipulation code, it's wasting time. More... over 11 years ago
CMake: fix cross compilation (hopefully) More... over 11 years ago
CMake: add cross compilation support for win32 on ubuntu12.04 More... over 11 years ago
Little roll animation command fix. More... over 11 years ago
AL: Replace low-pass filter with high-shelf filter (temporary solution). More... over 11 years ago
Fixed TR1 Lara's Home meshswap. More... over 11 years ago
Fixed some comments. More... over 11 years ago
Integrate Gh0stBlade's state control fixes. More... over 11 years ago
Added animation pointer overrider (needed for Venice TR2 goons). Corrected trigger type name. More... over 11 years ago
Added loading bar. More... over 11 years ago
Updated opcode info, changed all opcode names to match those from the original GAMEFLOW.EXE added missing ones + info about them! More... over 11 years ago
Changed move / change direction anim commands system; 1) Added new fields to bone_frame_s structure; 2) Changed anim commands exec; 3) Some logick fixes; 4) In module mesh.h added align pragmas (test only). More... over 11 years ago
Fixed missing path. More... over 11 years ago
Post-merge clean-up. More... over 11 years ago
Merge with upstream More... over 11 years ago
Added scriptable global sounds. More... over 11 years ago