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Very Low Activity
Commits
: Listings
Analyzed
1 day
ago. based on code collected
1 day
ago.
Feb 07, 2025 — Feb 07, 2026
Showing page 153 of 161
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Fixed wrong item count while using medipacks.
Anatoly Grishin
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over 11 years ago
Removed dublicate script.
Anatoly Grishin
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over 11 years ago
Added missing files.
Anatoly Grishin
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over 11 years ago
Merge with upstream
Anatoly Grishin
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over 11 years ago
Added actual small/large medipack inventory processing (5/6 hotkeys). Disable on-the-run pickup glitch (run-to-idle glitch still exists). Extended action mapping for all possible TR weapons.
Anatoly Grishin
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over 11 years ago
Changed character controller collision object offset (now GL matrix are used) calculation. 1) Added gui_InventoryMenu class; 2) Fixed gui notifier framing;
Konstantin Zauber
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over 11 years ago
Backout: fba3ae5a5026
Anatoly Grishin
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over 11 years ago
Made RenderItem work with bone frame structure instead of item ID.
Anatoly Grishin
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over 11 years ago
Made notifier rotation speed similar to TR4-5.
Anatoly Grishin
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over 11 years ago
Minor notifier fixes.
Anatoly Grishin
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over 11 years ago
Merge with upstream
Anatoly Grishin
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over 11 years ago
Added picked up item notifier.
Anatoly Grishin
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over 11 years ago
Added base items for TR_II - TR_V; Commented platform code in character controller. Fixed inventory table rendering (wrong sign);
Konstantin Zauber
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over 11 years ago
Added Lwmte's image lib fix; 1) Code::blocks: removed resource.o from project;
Konstantin Zauber
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over 11 years ago
Added auto pickup script generation. 1) Added new script "items.lua" with base items creation. Filled only for TR_I. 2) Little structures modification;
Konstantin Zauber
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over 11 years ago
Added beta inventory rendering (see little medkits on LEVEL1.PHD), but You can add other thins on the map using level autoexec script;
Konstantin Zauber
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over 11 years ago
Add basic frame check for stand pick-up animation.
Anatoly Grishin
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over 11 years ago
Entity and ss_bone_frame structures restructurisation; 1) Added items base structure to the world and some script functions; 2) Added dummy item_by_id rendering function (base, needs lighting / scaling / positionaing / state switching); 3) Fixed minor bugs;
Konstantin Zauber
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over 11 years ago
Fixed minor and critical bugs (out of array range access and unitialised variables using). Removed mac files from src (that files are from other port and I did not update it, so for avoid collisions or old versions using it will be better to remove them).
Konstantin Zauber
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over 11 years ago
Uncommenting fade control; Added one fix to fade rendering (inactive rendered faders are completed); 1) Fixed height calculation (fixed epic bug that I found in tr4 map 1); 2) Added delay(500) after audio stopping in level destruction function (see commentaries for details); 3) Added stick for loading screens: image file extension auto correction;
Konstantin Zauber
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over 11 years ago
Deleted some checks while level loading (fade check and permanent black screen). 1) Added fixes to gameflow script; 2) Commented LEVEL1_autoexec.lua script (see comments);
Konstantin Zauber
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over 11 years ago
Added script template for picking up objects (test version, see LEVEL1.PHD example - see 3 little medkits in level start); 1) fixed some syntax errors in scripts; 2) code refactoring + tab symbols deleting in main source and vt library; 3) commented ogg support code to reduce engine crashing;
Konstantin Zauber
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over 11 years ago
Anim command "jump" moved from bitcode to the skeletal model structure. Added base inventory manipulation function to the script system.
Konstantin Zauber
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over 11 years ago
Added LUA script function setStateChangeRange for animations state change manage and fixing original engine sticks.
Konstantin Zauber
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over 11 years ago
Integrated SDL_Image library (and internal png and jpg libraries) + build lib script. For correct work move SDL_image.h to <SDL2/SDL_Image.h>. Added netbeans project files to the repository.
Konstantin Zauber
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over 11 years ago
Script rollback
Anatoly Grishin
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over 11 years ago
Little fixes: added NULL checking; added default "game_script" path generation to the Engine_LoadMap function.
Konstantin Zauber
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over 11 years ago
Merge with upstream
Anatoly Grishin
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over 11 years ago
Fixed gameflow and audio script revisions for latest version.
Anatoly Grishin
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over 11 years ago
CMake: adjust script to new directory structure
vobject
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over 11 years ago
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