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Commits : Listings

Analyzed 1 day ago. based on code collected 1 day ago.
Feb 07, 2025 — Feb 07, 2026
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Fixed wrong item count while using medipacks. More... over 11 years ago
Removed dublicate script. More... over 11 years ago
Added missing files. More... over 11 years ago
Merge with upstream More... over 11 years ago
Added actual small/large medipack inventory processing (5/6 hotkeys). Disable on-the-run pickup glitch (run-to-idle glitch still exists). Extended action mapping for all possible TR weapons. More... over 11 years ago
Changed character controller collision object offset (now GL matrix are used) calculation. 1) Added gui_InventoryMenu class; 2) Fixed gui notifier framing; More... over 11 years ago
Backout: fba3ae5a5026 More... over 11 years ago
Made RenderItem work with bone frame structure instead of item ID. More... over 11 years ago
Made notifier rotation speed similar to TR4-5. More... over 11 years ago
Minor notifier fixes. More... over 11 years ago
Merge with upstream More... over 11 years ago
Added picked up item notifier. More... over 11 years ago
Added base items for TR_II - TR_V; Commented platform code in character controller. Fixed inventory table rendering (wrong sign); More... over 11 years ago
Added Lwmte's image lib fix; 1) Code::blocks: removed resource.o from project; More... over 11 years ago
Added auto pickup script generation. 1) Added new script "items.lua" with base items creation. Filled only for TR_I. 2) Little structures modification; More... over 11 years ago
Added beta inventory rendering (see little medkits on LEVEL1.PHD), but You can add other thins on the map using level autoexec script; More... over 11 years ago
Add basic frame check for stand pick-up animation. More... over 11 years ago
Entity and ss_bone_frame structures restructurisation; 1) Added items base structure to the world and some script functions; 2) Added dummy item_by_id rendering function (base, needs lighting / scaling / positionaing / state switching); 3) Fixed minor bugs; More... over 11 years ago
Fixed minor and critical bugs (out of array range access and unitialised variables using). Removed mac files from src (that files are from other port and I did not update it, so for avoid collisions or old versions using it will be better to remove them). More... over 11 years ago
Uncommenting fade control; Added one fix to fade rendering (inactive rendered faders are completed); 1) Fixed height calculation (fixed epic bug that I found in tr4 map 1); 2) Added delay(500) after audio stopping in level destruction function (see commentaries for details); 3) Added stick for loading screens: image file extension auto correction; More... over 11 years ago
Deleted some checks while level loading (fade check and permanent black screen). 1) Added fixes to gameflow script; 2) Commented LEVEL1_autoexec.lua script (see comments); More... over 11 years ago
Added script template for picking up objects (test version, see LEVEL1.PHD example - see 3 little medkits in level start); 1) fixed some syntax errors in scripts; 2) code refactoring + tab symbols deleting in main source and vt library; 3) commented ogg support code to reduce engine crashing; More... over 11 years ago
Anim command "jump" moved from bitcode to the skeletal model structure. Added base inventory manipulation function to the script system. More... over 11 years ago
Added LUA script function setStateChangeRange for animations state change manage and fixing original engine sticks. More... over 11 years ago
Integrated SDL_Image library (and internal png and jpg libraries) + build lib script. For correct work move SDL_image.h to <SDL2/SDL_Image.h>. Added netbeans project files to the repository. More... over 11 years ago
Script rollback More... over 11 years ago
Little fixes: added NULL checking; added default "game_script" path generation to the Engine_LoadMap function. More... over 11 years ago
Merge with upstream More... over 11 years ago
Fixed gameflow and audio script revisions for latest version. More... over 11 years ago
CMake: adjust script to new directory structure More... over 11 years ago