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Very Low Activity
Commits
: Listings
Analyzed
1 day
ago. based on code collected
1 day
ago.
Feb 27, 2025 — Feb 27, 2026
Showing page 151 of 161
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Fixed landing trouble...
Konstantin Zauber
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over 11 years ago
FIXES: 1) Deleted unnecessary (dublicated) rigid body calculation; 2) Returned complex collision system; 3) Fixed run_back -> free_fall -> grab behavior;
Konstantin Zauber
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over 11 years ago
Fixed some bugs in traverse algorithm (more correct character's sector calculation + added convex sweep test); object on object case will be fixed later;
Konstantin Zauber
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over 11 years ago
Fixed camera behavior in PULL object character state + one new camera option;
Konstantin Zauber
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over 11 years ago
Added traverse object support! All You need: use command in level autoexec script or console "setEntityFlag(id, 0x10)" where id - traversed entity id; See examples on LEVEL2.PHD and LEVEL4.PHD 1) Fixed TR_V alternate room calculation: it works now! 2) Fixed OBB_OBB_Test function (was stupid bug...); 3) In TR_V founded sectors with floor > ceiling!
Konstantin Zauber
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over 11 years ago
STICK! THE UGLIEST STICK FOR TR_V ALTERNATE ROOM CALCULATION!!! I DO NOT KNOW WHY THIS STICK WORKS (OR NOT WORKS?)! 1) Added half function for objects traverse;
Konstantin Zauber
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over 11 years ago
Fixed TR_V crashing while loading.
Konstantin Zauber
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over 11 years ago
Bounding volume replaced by OBB (Oriented Bounding Box) + returned old function OBB_OBB_Test, based on separated axis theorem (need test it); Fixed Lara's climb up from state ..._STATE_STOP;
Konstantin Zauber
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over 11 years ago
Fixed tween generation for alternate rooms; + little bug fixes;
Konstantin Zauber
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over 11 years ago
Interrupt sprint only on actual steps.
Anatoly Grishin
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over 11 years ago
Simplify quicksand camera workaround a bit.
Anatoly Grishin
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over 11 years ago
More quicksand and state control optimizations.
Anatoly Grishin
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over 11 years ago
Minor quicksand fixes 3.
Anatoly Grishin
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over 11 years ago
Minor quicksand fixes 2.
Anatoly Grishin
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over 11 years ago
Minor quicksand fixes.
Anatoly Grishin
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over 11 years ago
Actually, this quicksand camera trick does better.
Anatoly Grishin
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over 11 years ago
Merge with upstream
Anatoly Grishin
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over 11 years ago
Added basic quicksand functionality.
Anatoly Grishin
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over 11 years ago
Fixed quicksand camera behavior; 1) Fixed some critical bugs in engine and png library; 2) Fixed custom capsule generation; 3) Fixed code::blocks project settings;
Konstantin Zauber
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over 11 years ago
Fix camera shake when going into quicksand rooms. Typo fix.
Anatoly Grishin
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over 11 years ago
Added camera position correction in quicksand case + little code fixes;
Konstantin Zauber
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over 11 years ago
Fixed tween generation algorithm; Added new sectors configuration functions;
Konstantin Zauber
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over 11 years ago
Fixed illegal slope tween generation again.
Anatoly Grishin
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over 11 years ago
Added functions for sectors configuration correction from level_scripts.lua. See TR3/JUNGLE.lua example.
Konstantin Zauber
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over 11 years ago
Fixed broken triggers; 1) Fixed portal pointer fixing function (more accuracy new portals filter); 2) Fixed inpenetrable walls heights (it is rough solution); 3) Changed room_sector_s structure - less "pos[3]" buffers in many functions; 4) Changed debug string info in main_SDL.
Konstantin Zauber
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over 11 years ago
Fixed illegal slope tween generation.
Anatoly Grishin
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over 11 years ago
Organized and generalized function prefixes in resource.cpp. Fixed wrong triangulated vertical doors orientation. Defined all room flags. Commenting collisional mesh generation code.
Anatoly Grishin
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over 11 years ago
Lwmte: 1) added sector heights calculation (floor / ceiling generation); 2) Added debug bullet renderer (use "r_coll" command in console to see it); 3) Added walls (tweens) generation, based on floor data and heights map; TeslaRus: 1) Optimized debug bullet renderer (draws onse, oll lines from one buffer); 2) Fixed tweens generation and vertex order in floor / ceiling data injection to the bullet; 3) Changed room_sector_s structure (combined with heightmap).
Konstantin Zauber
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over 11 years ago
Character controller fixes. 1) Fixed diving state change working; 2) Fixed character collision geometry calculation (more simple, less bugs).
Konstantin Zauber
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over 11 years ago
Merge with upstream
Anatoly Grishin
More...
over 11 years ago
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