0
I Use This!
Very Low Activity

Commits : Listings

Analyzed 1 day ago. based on code collected 1 day ago.
Feb 27, 2025 — Feb 27, 2026
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Fixed landing trouble... More... over 11 years ago
FIXES: 1) Deleted unnecessary (dublicated) rigid body calculation; 2) Returned complex collision system; 3) Fixed run_back -> free_fall -> grab behavior; More... over 11 years ago
Fixed some bugs in traverse algorithm (more correct character's sector calculation + added convex sweep test); object on object case will be fixed later; More... over 11 years ago
Fixed camera behavior in PULL object character state + one new camera option; More... over 11 years ago
Added traverse object support! All You need: use command in level autoexec script or console "setEntityFlag(id, 0x10)" where id - traversed entity id; See examples on LEVEL2.PHD and LEVEL4.PHD 1) Fixed TR_V alternate room calculation: it works now! 2) Fixed OBB_OBB_Test function (was stupid bug...); 3) In TR_V founded sectors with floor > ceiling! More... over 11 years ago
STICK! THE UGLIEST STICK FOR TR_V ALTERNATE ROOM CALCULATION!!! I DO NOT KNOW WHY THIS STICK WORKS (OR NOT WORKS?)! 1) Added half function for objects traverse; More... over 11 years ago
Fixed TR_V crashing while loading. More... over 11 years ago
Bounding volume replaced by OBB (Oriented Bounding Box) + returned old function OBB_OBB_Test, based on separated axis theorem (need test it); Fixed Lara's climb up from state ..._STATE_STOP; More... over 11 years ago
Fixed tween generation for alternate rooms; + little bug fixes; More... over 11 years ago
Interrupt sprint only on actual steps. More... over 11 years ago
Simplify quicksand camera workaround a bit. More... over 11 years ago
More quicksand and state control optimizations. More... over 11 years ago
Minor quicksand fixes 3. More... over 11 years ago
Minor quicksand fixes 2. More... over 11 years ago
Minor quicksand fixes. More... over 11 years ago
Actually, this quicksand camera trick does better. More... over 11 years ago
Merge with upstream More... over 11 years ago
Added basic quicksand functionality. More... over 11 years ago
Fixed quicksand camera behavior; 1) Fixed some critical bugs in engine and png library; 2) Fixed custom capsule generation; 3) Fixed code::blocks project settings; More... over 11 years ago
Fix camera shake when going into quicksand rooms. Typo fix. More... over 11 years ago
Added camera position correction in quicksand case + little code fixes; More... over 11 years ago
Fixed tween generation algorithm; Added new sectors configuration functions; More... over 11 years ago
Fixed illegal slope tween generation again. More... over 11 years ago
Added functions for sectors configuration correction from level_scripts.lua. See TR3/JUNGLE.lua example. More... over 11 years ago
Fixed broken triggers; 1) Fixed portal pointer fixing function (more accuracy new portals filter); 2) Fixed inpenetrable walls heights (it is rough solution); 3) Changed room_sector_s structure - less "pos[3]" buffers in many functions; 4) Changed debug string info in main_SDL. More... over 11 years ago
Fixed illegal slope tween generation. More... over 11 years ago
Organized and generalized function prefixes in resource.cpp. Fixed wrong triangulated vertical doors orientation. Defined all room flags. Commenting collisional mesh generation code. More... over 11 years ago
Lwmte: 1) added sector heights calculation (floor / ceiling generation); 2) Added debug bullet renderer (use "r_coll" command in console to see it); 3) Added walls (tweens) generation, based on floor data and heights map; TeslaRus: 1) Optimized debug bullet renderer (draws onse, oll lines from one buffer); 2) Fixed tweens generation and vertex order in floor / ceiling data injection to the bullet; 3) Changed room_sector_s structure (combined with heightmap). More... over 11 years ago
Character controller fixes. 1) Fixed diving state change working; 2) Fixed character collision geometry calculation (more simple, less bugs). More... over 11 years ago
Merge with upstream More... over 11 years ago