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Commits : Listings

Analyzed 1 day ago. based on code collected 1 day ago.
Feb 15, 2025 — Feb 15, 2026
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Added camera shake effect functionality. More... over 11 years ago
Little fixes: 1) Fixed TR_ANIMATION_LARA_UNDERWATER_TO_WADE state: Lara did not pulled up; 2) Added walk_back to on_water state change; 3) Fixed wrong function name. More... over 11 years ago
Little character_controller fix (deleted last_frame stick variable - now callbacks are used). 1) System time funcs: deleted unnecessary variable, used NULL. More... over 11 years ago
Completely reworked gameplay parameters workflow. Generalized parameter names and categories. Added script functions for getting and setting gameplay parameters. More... over 11 years ago
Prepare to re-organize trigger scripting: Added more move type defines. Added getEntityMoveType function. More... over 11 years ago
Added missing pick-up items for TR1-TR2. Fixed activation mask in triple keyhole trigger at the end of Temple Ruins. More... over 11 years ago
Fixed multiple pick-up bug with intermediate animations. Added crouch, crawl and underwater pickups. More... over 11 years ago
Added general sound defines to common sounds script file. More... over 11 years ago
Added one-way combine method (for TR4 waterskins). More... over 11 years ago
Added proper waterskin combine functionality for TR4. Fixed combine function. Corrected weapon names to avoid confusion. More... over 11 years ago
Added combine script function (for TR4/5). More... over 11 years ago
Fixed ammo amounts (thanks to sackboy123, Suikaze Raider and SLAYER). Extended item list with TR5 items and missing combine weapon items. More... over 11 years ago
Added base item list for TR4. More... over 11 years ago
Implemented base item count (used with with in-game pickups). Extended item combine script for TR1-TR4. More... over 11 years ago
Fixed string include. More... over 11 years ago
Merge with upstream More... over 11 years ago
Added getActionState and getActionChange script functions. Fixed "already pressed" action map flag issue with keystrokes. Added test key item functionality (see second level in TR1 with Skull Key). More... over 11 years ago
VT module fixes from Jack; Updated build scripts. More... over 11 years ago
Update item script with type defines. More... over 11 years ago
Merge with upstream More... over 11 years ago
Added item type defines to item list script. More... over 11 years ago
Changed item base structure: added types; fixed scripts; More... over 11 years ago
Further global item scripts clean-up. More... over 11 years ago
Moved item names to separate script. Further item catalogization. More... over 11 years ago
Added item names rendering; 1) Fixed items centering in inventory cells; 2) Fixed critical bug in sprite rendering; More... over 11 years ago
Added items count rendering; 1) Changed strings output system Gui_OutTextXY(...); 2) Character controller: added magick coefficient to the penetration fix code; More... over 11 years ago
1) Added new structure "base_item_s"; 2) Fixed item OZ offset in rendering; More... over 11 years ago
Fixed Lara's "teleportation". Added items selection in inventory menu (use arrows to change selection). 1) Fixed entity character update function; 2) Added global parameter to lua: "player" - it contains Lara's entity id; 3) Change some logick in items rendering; 4) Little script fix for LEVEL2_autoexec.lua; More... over 11 years ago
Added missing defines for grenadegun ammo types. More... over 11 years ago
Global item script clean-up More... over 11 years ago