0
I Use This!
Very Low Activity

Commits : Listings

Analyzed 1 day ago. based on code collected 1 day ago.
Feb 07, 2025 — Feb 07, 2026
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Rewritten BSP tree. Now used dynamic BSP class for transparency objects rendering. It allows corret rendering of moved / animated objects (with intersections too), but it is slower than static BSP. More... about 11 years ago
Polygon structure change: added "next" pointer; Changed mesh structure: for transparency and animated polygons used polygons lists; In BSP tree used polygons lists (not arrays); Ready for dynamic BSP creation; More... about 11 years ago
Little debug renderer additions (uncommented and rewritted debug renderer functions); Opaque animated polygons are rendered separate from transparensy polygons and BSP; todo: maybe create one qBSP dynamic tree and add to one all transparency polygons... slow, but correct in all cases! More... about 11 years ago
Little code fixes + added real texture frame transformation calculation (paranoid); More... about 11 years ago
Fixed TR4+ anim textures (the bug was really primitive); Deleted tex frames from polygon structure (great!); Added new structure tex_frame_s {mat[4], move[2], tex_ind} - texture transform + tex_ index; More... about 11 years ago
Deleted mesh_offset from skeletal model structure (thx. to Lwmte); Little blending fix in opaque animated texture case; More... about 11 years ago
1) Fixed opaque animated textures (TR4+ too, but water animation does not works in TR4+); 2) Added static transparency entities to BSP; 3) Fixed some condition in ...REACH state; More... about 11 years ago
Fixed wrong mesh assignment for dublicated mesh indices case. More... about 11 years ago
Merge with upstream More... about 11 years ago
Fixed TR4+ translucent meshes (lighting field). More... about 11 years ago
Fixed epic bugs: 1) BSP rendering funcs: was vec3_dot(), now - vec3_plane_dist(); 2) BSP generation: now bront and back temp polygons frees; no epic: 3) Fixed tr4+ opaque uv rotate texture animation... other TR4+ anim tex. still not work; 4) minor code bugs fixes; More... about 11 years ago
Structture anim_seq_s was changed: renamed some fields and deleted dublications; TR4+ uvrotate animations does not works, it doesn't called from anim textures coordinates frames calculation. More... about 11 years ago
Little anim textures fixing (TR4+ still not work) + optimizing OBB rendering; More... about 11 years ago
Integrate skybox draw flag into renderer style flag field. More... about 11 years ago
Disable skybox rendering when no skybox rooms are in view. More... about 11 years ago
Half fixed animated textures animations: TR_IV+ still not work; Todo: add control to textures frame change (fis speed) + fix TR_IV+ versions. More... about 11 years ago
Rebuild anim textures system, but something wrong - looped only one frame? I think the solution is easy, but I didn't saw it; This time BSP tree splits polygons and anim_textures coordinates correctly; More... about 11 years ago
Added base BSP tree for static transparency objects rendering; TODO: fix animated textures calculation! How to: prebuild animated textures frames and split it in Polygon_Split function; More... about 11 years ago
Added new module "bsp_tree.h" and "bsp_tree.cpp" for correct blending polygons rendering; Deleted "zone.cpp" and "zone.h" so that are not used; More... about 11 years ago
Interrupt slide sound on event. More... about 11 years ago
Merge with upstream More... about 11 years ago
Renamed collide flags script to entity flags script. Added traverse flag to entity flags script. Removed unnecessary per-level traverse flag settings. Fixed some invisible collision objects. More... about 11 years ago
Optimized bullet's debugDrawWorld() function: that function draws only potential visible objects; More... about 11 years ago
Rewritten engine debug renderer; Reduced gl state changes, but CPU load increased... More... about 11 years ago
Added flipped rooms/ sectors check to the height calculation function (water level and quicksand level); More... about 11 years ago
Fixed room's flip crash; TODO: add active room's flip check in get_height_info function and other. Rename Room_GetSector to Room_GetSectorRaw... add new one with active room's flip check; More... about 11 years ago
1) Added new collision object feature (work in progress); 2) Little change in debug drawing (planned big changes); 3) Fixed SKELETAL_TEST code + added one condition to the character update func (PARANOID); 4) Fixed (work in progress) alternate room test and flip functions; 5) minor bugs fixes, added new =); More... about 11 years ago
Fix underwater death case. More... about 11 years ago
Merge with upstream More... about 11 years ago
Fixed missing landing sound for front slide. Added pushable sounds. More... about 11 years ago