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glslcookbook

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  Analyzed about 11 hours ago

Example code for the OpenGL 4.0 Shading Language Cookbook

42.6K lines of code

1 current contributors

almost 5 years since last commit

1 users on Open Hub

Inactive
5.0
 
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Licenses: No declared licenses

openage

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  Analyzed 1 day ago

Free (as in freedom) clone of the Age of Empires II engine. Written in C++17 and Python, we aim to recreate the RTS game for GNU/Linux as free open-source software so it can be improved and customized by the community. http://openage.sft.mx/ Join our chatrooms: Matrix: #sfttech:matrix.org IRC: #sfttech on freenode.net .

114K lines of code

25 current contributors

16 days since last commit

1 users on Open Hub

Moderate Activity
5.0
 
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glamour_d

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  No analysis available

High level OpenGL wrapper for the D programming language.

0 lines of code

0 current contributors

0 since last commit

1 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: mit

GrCis

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  No analysis available

Educational computer graphics library in C# language.

0 lines of code

1 current contributors

0 since last commit

1 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: No declared licenses

eglipse

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  Analyzed about 2 hours ago

eclipse plugin for editing glsl

110K lines of code

0 current contributors

over 11 years since last commit

1 users on Open Hub

Inactive
0.0
 
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SABRE.js

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  Analyzed about 11 hours ago

Substation Alpha suBtitles REnderer -- A gpu accelerated javascript Advanced Substation Alpha subtitles renderer.

15.3K lines of code

0 current contributors

2 days since last commit

1 users on Open Hub

Low Activity
0.0
 
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GL-j

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  Analyzed about 17 hours ago

Java utility libraries for OpenGL

3.3K lines of code

0 current contributors

over 12 years since last commit

1 users on Open Hub

Inactive
5.0
 
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PixelLight

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  Analyzed 1 day ago

PixelLight is a cross-platform application framework for any kind of 3D applications like games, interactive simulations or visualizations. It's based on a highly flexible scene graph system that allows you to compose and visualize any type of 3D scene for your application. PixelLight is written ... [More] in C++ and has been designed with flexibility and extensibility as one of it's main goals. Therefore, it's not only a 3D engine, but a consistent framework that allows you to combine all the components that you need for your application without having to care about the differences of the actual libraries, APIs or operating systems that you are using. The underlying systems and libraries are abstracted by a powerful reflection and component system. [Less]

416K lines of code

0 current contributors

about 11 years since last commit

1 users on Open Hub

Inactive
5.0
 
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glxtension

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  Analyzed about 20 hours ago

glextension let's you see what your current OpenGL setup is capable of in terms of OpenGL Version, Renderer, Vendor and Extensions. Especially the latter is pretty important and that's where the main focus of this application lies on. It presents sort of a tree-list of a extensions grouped by ... [More] corporation or institution that are currently available on your system. Apart from that you can read the extension's specification either by double-clicking on the extension name in the tree-list or by using the auto-completion combo-box on the Specifications tab. [Less]

752 lines of code

0 current contributors

about 11 years since last commit

0 users on Open Hub

Inactive
0.0
 
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osgocean

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  Analyzed about 21 hours ago

osgOceanosgOcean was developed as part of an EU funded research initiative called the VENUS project. The VENUS project aims at providing scientific methodologies and technological tools for the virtual exploration of deep underwater archaeology sites. During the duration of this project digital ... [More] replicas of three sites were created using a combination of acoustic and photogrammetric data. In order to engage the general public in research outputs a submarine simulator was developed that allows users to explore these archaeological sites in a realistic virtual environment. osgOcean is an open source release of the rendering code that was used to generate the above and below water effects. Related links: http://piccard.esil.univmed.fr/venus/ http://www.dcs.hull.ac.uk/people/cs [Less]

8.26K lines of code

0 current contributors

about 2 years since last commit

0 users on Open Hub

Inactive
0.0
 
I Use This