Tags : Browse Projects

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jMonkey Engine

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  Analyzed about 9 hours ago

What is jMonkeyEngine? jMonkeyEngine is a game engine made for developers who want to create 3D games following modern technology standards. The framework is programmed entirely in Java aimed at wide accessibility and quick deployment to desktop, web, and mobile platforms. Who is jMonkeyEngine ... [More] for? jMonkeyEngine is not a visual “RPG Maker” or a drag-and-drop “FPS mod”. If you are comfortable writing Java code, you can rely on jMonkeyEngine as your next 3D game’s foundation. jMonkeyEngine is a state-of-the-art starting point for any aspiring 3D games developer. [Less]

849K lines of code

40 current contributors

15 days since last commit

57 users on Open Hub

Moderate Activity
4.54839
   
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nifty-gui

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  Analyzed about 21 hours ago

Nifty GUI is a Java Library that supports the building of interactive user interfaces for games or similar applications. It utilizes lwjgl for OpenGL rendering. The configuration of the GUI is stored in xml files with little supporting Java code. In short Nifty helps you to layout stuff, display it in a cool way and interact with it :)

201K lines of code

3 current contributors

over 2 years since last commit

25 users on Open Hub

Inactive
5.0
 
I Use This

Ardor3D

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  Analyzed 1 day ago

Ardor3D is a professionally oriented, Java based 3D graphics engine.

198K lines of code

1 current contributors

27 days since last commit

9 users on Open Hub

Low Activity
4.0
   
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Spout

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  Analyzed about 1 hour ago

An upcoming server/client software, written from the ground up (not a server mod like CraftBukkit). It is not focused on Minecraft; focusing instead on a general framework for voxel-based games.

70.5K lines of code

0 current contributors

over 10 years since last commit

5 users on Open Hub

Inactive
5.0
 
I Use This

Terasology

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  Analyzed 3 months ago

Terasology is an open source project started by Benjamin "begla" Glatzel to research procedural terrain generation and efficient rendering techniques in Java using the LWJGL. The engine uses a block-based voxel-like approach as seen in Minecraft. After proving itself as a solid tech demo begla was ... [More] joined at first by Anton "small-jeeper" Kireev and Rasmus "Cervator" Praestholm and a full-fledged game concept was born. Our goal is a game that pays ample tribute to Minecraft in initial look and origin, but stakes out its own niche by adopting the NPC-helper and caretaker feel from such games as Dwarf Fortress and Dungeon Keeper, while striving for added depth and sophistication in the foundation systems akin to DF. [Less]

205K lines of code

52 current contributors

3 months since last commit

3 users on Open Hub

Activity Not Available
4.5
   
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LDPartEditor

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  No analysis available

The LDraw™ Part Editor. A CAD program to create and edit LDraw™ Parts.

0 lines of code

3 current contributors

0 since last commit

1 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: mit

Entity Component System

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  Analyzed about 12 hours ago

Implementation of a Java Entity Component System based on 3D Game Engine Design by David Eberly. The default provider is LWJGL.

21K lines of code

0 current contributors

over 8 years since last commit

1 users on Open Hub

Inactive
0.0
 
I Use This
Licenses: No declared licenses
Tags ecs java lwjgl

Nicol

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  Analyzed 3 months ago

Scala 2D Game Framework

14.3K lines of code

0 current contributors

about 11 years since last commit

1 users on Open Hub

Activity Not Available
0.0
 
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GL-j

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  Analyzed about 21 hours ago

Java utility libraries for OpenGL

3.3K lines of code

0 current contributors

over 12 years since last commit

1 users on Open Hub

Inactive
5.0
 
I Use This

sgine

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  No analysis available

Initially intended to be entirely based around 3D graphics in Scala, Sgine has expanded to provide additional functionality for high performance interactive applications.

0 lines of code

0 current contributors

0 since last commit

1 users on Open Hub

Activity Not Available
5.0
 
I Use This
Mostly written in language not available
Licenses: BSD-3-Clause