What is jMonkeyEngine?
jMonkeyEngine is a game engine made for developers who want to create 3D games following modern technology standards. The framework is programmed entirely in Java aimed at wide accessibility and quick deployment to desktop, web, and mobile platforms.
Who is jMonkeyEngine
... [More] for?
jMonkeyEngine is not a visual “RPG Maker” or a drag-and-drop “FPS mod”. If you are comfortable writing Java code, you can rely on jMonkeyEngine as your next 3D game’s foundation. jMonkeyEngine is a state-of-the-art starting point for any aspiring 3D games developer. [Less]
Nifty GUI is a Java Library that supports the building of interactive user interfaces for games or similar applications. It utilizes lwjgl for OpenGL rendering. The configuration of the GUI is stored in xml files with little supporting Java code. In short Nifty helps you to layout stuff, display it in a cool way and interact with it :)
An upcoming server/client software, written from the ground up (not a server mod like CraftBukkit). It is not focused on Minecraft; focusing instead on a general framework for voxel-based games.
Terasology is an open source project started by Benjamin "begla" Glatzel to research procedural terrain generation and efficient rendering techniques in Java using the LWJGL. The engine uses a block-based voxel-like approach as seen in Minecraft. After proving itself as a solid tech demo begla was
... [More] joined at first by Anton "small-jeeper" Kireev and Rasmus "Cervator" Praestholm and a full-fledged game concept was born. Our goal is a game that pays ample tribute to Minecraft in initial look and origin, but stakes out its own niche by adopting the NPC-helper and caretaker feel from such games as Dwarf Fortress and Dungeon Keeper, while striving for added depth and sophistication in the foundation systems akin to DF. [Less]
Initially intended to be entirely based around 3D graphics in Scala, Sgine has expanded to provide additional functionality for high performance interactive applications.
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