Multiplayer online role playing game, based on original mechanics and setting, with a light client (runnable as a Java Applet) and persistent, highly customizable server.
PVLE is a lightweight cross-platform game engine (real-time visualisation/simulation engine), using OSG (OpenSceneGraph) and ODE (OpenDynamicsEngine) among other well-known libraries. It is cross-platform and written in C++. It differs from other engines in the way it uses existing code instead of
... [More] re-inventing things, and because it does not hide underlaying libraries. [Less]
Horde3D is a small 3D rendering and animation engine. It is written in an effort to create a graphics engine that offers the visual effects expected in next-generation games while at the same time being as lightweight and conceptually clean as possible.
BooGame is an object oriented CLS-compliant, 2D game engine framework that provides high-level access to video, audio, keyboard, mouse, joystick, embedded scripting and various image formats. Written in C#, its target platforms are .NET 2.0 and Mono 2.0.
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