Tags : Browse Projects

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PVLE

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  Analyzed 1 day ago

PVLE is a lightweight cross-platform game engine (real-time visualisation/simulation engine), using OSG (OpenSceneGraph) and ODE (OpenDynamicsEngine) among other well-known libraries. It is cross-platform and written in C++. It differs from other engines in the way it uses existing code instead of ... [More] re-inventing things, and because it does not hide underlaying libraries. [Less]

20.3K lines of code

1 current contributors

7 months since last commit

3 users on Open Hub

Very Low Activity
0.0
 
I Use This
Licenses: Closed_Li..., gpl3_or_l...

Kochol Game Engine

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  Analyzed about 2 hours ago

Kochol Game Engine(KGE) is an object-oriented hardware accelerated 3D Game engine. Easy to use and powerful engine for cutting edge games.

175K lines of code

0 current contributors

over 5 years since last commit

3 users on Open Hub

Inactive
5.0
 
I Use This

Stigma - The Game

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  Analyzed 1 day ago

Multiplayer online role playing game, based on original mechanics and setting, with a light client (runnable as a Java Applet) and persistent, highly customizable server.

60.6K lines of code

0 current contributors

almost 13 years since last commit

3 users on Open Hub

Inactive
5.0
 
I Use This

AllBinary Platform

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  Analyzed about 8 hours ago

The AllBinary Platform contains the following: : AllBinary Game Development Kit (http://allbinarygames.appspot.com) includes the AllBinary Multi-Platform Development Kit : Freeblisket/Weblisket E-Commerce Solution (http://www.allbinary.com) : AllBinary Input Automation : AllBinary Vector ... [More] Graphics Tool : AllBinary Sprite Tool : And Everything Else AllBinary. [Less]

260K lines of code

0 current contributors

1 day since last commit

2 users on Open Hub

Very Low Activity
3.0
   
I Use This
Licenses: No declared licenses

Castle Game Engine

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  Analyzed 3 months ago

Cross-platform 3D and 2D game engine using modern Object Pascal language (FPC, Lazarus). Very cross-platform (standalone: Windows, Linux, Mac OS X, more; mobile: Android, iOS; web browser plugin). Extensible system of 3D objects, with out-of-the-box levels, items, intelligent creatures and more. ... [More] Processing and optimized rendering of 3D and 2D models (in X3D, VRML, Collada, Spine JSON and other formats). Animation, collision detection, 3D sound. Many graphic features like shadows, bump mapping, mirrors, screen effects, shaders. Also home of view3dscene, a full-featured VRML/X3D browser and viewer for other 3D and 2D models. [Less]

3.93M lines of code

4 current contributors

3 months since last commit

2 users on Open Hub

Activity Not Available
5.0
 
I Use This

PyNIfTI

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  Analyzed about 9 hours ago

PyNIfTI aims to provide easy access to NIfTI images from within Python. It uses SWIG-generated wrappers for the NIfTI reference library and provides the NiftiImage class for Python-style access to the image data. While PyNIfTI is not yet complete (i.e. doesn't support everything the C library can ... [More] do), it already provides access to the most important features of the NIfTI-1 data format and libniftiio capabilities. [Less]

218K lines of code

0 current contributors

30 days since last commit

2 users on Open Hub

Low Activity
5.0
 
I Use This

Tagua

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  Analyzed about 1 hour ago

Tagua (previously known as KBoard) is a generic board game application for KDE, including games like Chess, Shogi, Xiangqi and variants. Tagua is based on a powerful plugin system that allows many games to share the same graphical framework, game history handling, interoperability with AI engines and connectivity to network servers.

49.8K lines of code

0 current contributors

almost 16 years since last commit

2 users on Open Hub

Inactive
0.0
 
I Use This

Cartograph

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  Analyzed about 10 hours ago

Data structures and algorithms for tile-based game maps.

2.07K lines of code

0 current contributors

over 11 years since last commit

2 users on Open Hub

Inactive
0.0
 
I Use This

IrrExt

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  Analyzed 3 days ago

A collection of extensions to the Irrlicht Engine. This is the place to get scene nodes, animators, GUI elements, materials, shaders, mesh loaders, physics wrappers just about any extension to Irrlicht.

0 lines of code

0 current contributors

0 since last commit

2 users on Open Hub

Activity Not Available
5.0
 
I Use This
Mostly written in language not available
Licenses: No declared licenses

JEDI-SDL

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  No analysis available

Remember when you wrote your games in Pascal? Well continue that fine tradition by using JEDI-SDL! Which works with Delphi, Kylix, Free Pascal, Gnu Pascal and TMT Pascal. Cross-platform game develpment has never been easier!

0 lines of code

0 current contributors

0 since last commit

2 users on Open Hub

Activity Not Available
5.0
 
I Use This
Mostly written in language not available
Licenses: lgpl, mozilla_p...