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Firemox

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  Analyzed 5 days ago

Firemox is a full Java program which allows players to play various card games against an opponent over a network, such as a LAN and the Internet, or alone. The program is the judge: it implements and enforces the rules, so that the players do not need to resolve them themselves. The game currently ... [More] runs Magic: The Gathering but rules can be written for any classic card game (eg. Poker) or collectible card game (CCG). The main feature of this program is that it can parse the rules of a game which are defined in an (human readable) XML file. MP parses these rules files to determine turn structure, card types, colors, etc.. making it impossible for players to cheat. Also, if a player forgets to do something during the game, he/she will be reminded since all rules are managed by Firemox. [Less]

1.12K lines of code

0 current contributors

almost 18 years since last commit

3 users on Open Hub

Inactive
4.66667
   
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klystron

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  Analyzed 1 day ago

klystron is a 2D game engine and toolchain that is begin created for the purpose of remaking Thrust. It provides low-level game logic such as collision detection, real time sound synthesis, file management and so on. In addition, there are simple tools for editing tile based levels, packaging ... [More] files and editing music (the music editor klystrack is a related, separate project). [Less]

11.4K lines of code

3 current contributors

about 5 years since last commit

3 users on Open Hub

Inactive
0.0
 
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CellAO

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  Analyzed 1 day ago

CellAO is based in part on the Cell Frame work which is maintained by the Wcell group. However our goal is to emulate Anarchy Online using C# and the Mysql database. This project was officaly started in the middle of 2007 Unofficaly its been around since 2006.

195K lines of code

0 current contributors

almost 9 years since last commit

3 users on Open Hub

Inactive
3.66667
   
I Use This

Spyrit

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  Analyzed about 4 hours ago

Spyrit is a cross-platform graphical MUSH/MUCK/MOO client. It supports ANSI colors, per-MU* configuration, tabbed MU* windows, Unicode, multiline input with unlimited history, and tries hard to be a polished and pleasant tool for you. While we hope you will find it stable and pleasant to use ... [More] , Spyrit is still beta software, and new features are added regularly. Feedback and feature requests are most welcome! Get the latest nightly version at: https://github.com/pvaret/spyrit/ [Less]

6.52K lines of code

1 current contributors

about 1 year since last commit

3 users on Open Hub

Very Low Activity
4.5
   
I Use This

QuakeForge

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  Analyzed about 13 hours ago

QuakeForge is a 3D first-person shooter game engine based on id Software's legendary Quake and QuakeWorld game engines. Our purpose is to improve the state of the game by improving the engine, making a good base for game and engine modifications, and making it accessible to the largest number of ... [More] players we can. We like it, and we think you will too. [Less]

764K lines of code

2 current contributors

8 months since last commit

3 users on Open Hub

Low Activity
4.0
   
I Use This

Atomic Tanks

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  Analyzed about 3 hours ago

Atanks is a multi-platform Scorched Earth clone similar to the Worms series of games. Annihilate the other tanks to earn money, then spend it on bigger and better shields and weapons to wipe out the opposition. It features a wide array of weapons, AI players, destructible landscape, weather ... [More] , parachutes, teleports and a wide range of other features. [Less]

2.71K lines of code

0 current contributors

over 16 years since last commit

3 users on Open Hub

Inactive
4.0
   
I Use This
Licenses: No declared licenses

Monsterz

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  Analyzed 3 days ago

Monsterz is a little arcade puzzle game, similar to the famous Bejeweled or Zookeeper.

1.93K lines of code

0 current contributors

over 17 years since last commit

3 users on Open Hub

Inactive
4.5
   
I Use This

Stigma - The Game

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  Analyzed 1 day ago

Multiplayer online role playing game, based on original mechanics and setting, with a light client (runnable as a Java Applet) and persistent, highly customizable server.

60.6K lines of code

0 current contributors

over 14 years since last commit

3 users on Open Hub

Inactive
5.0
 
I Use This

Post-Apocalyptic RPG

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  Analyzed 1 day ago

PARPG is a post-apocalyptic roleplaying game in early planning stages. We’ve agreed on the following key elements: * Singleplayer RPG. No plans for multiplayer support. Coop gameplay not a priority. * Post-apocalyptic setting. Story, setting and game mechanics details are yet to be discussed. ... [More] * Written in Python (2.x branch). Utilizing the FIFE game engine. * Isometric 2d graphics instead of going for full 3d engine complexity. * Open source code and asset licensing. * Non-profit. The game and all tools will be free of charge for everyone. * Open development philosophy. Public development wiki, forums and HG repository. * Meaningful choices and consequences. Multiple paths to complete quests, including non-violent ways. * Tactical, turnbased combat. * Well-written dialogue. [Less]

6.33K lines of code

0 current contributors

over 13 years since last commit

3 users on Open Hub

Inactive
5.0
 
I Use This

Flame game engine

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  Analyzed about 10 hours ago

Flame is a modular Flutter game engine that provides a complete set of out-of-the-way solutions for games. It takes advantage of the powerful infrastructure provided by Flutter but simplifies the code you need to build your projects. It provides you with a simple yet effective game loop ... [More] implementation, and the necessary functionalities that you might need in a game. For instance; input, images, sprites, sprite sheets, animations, collision detection, and a component system that we call Flame Component System (FCS for short). [Less]

121K lines of code

0 current contributors

9 days since last commit

3 users on Open Hub

Moderate Activity
5.0
 
I Use This