Initially intended to be entirely based around 3D graphics in Scala, Sgine has expanded to provide additional functionality for high performance interactive applications.
Snowglobe was an open source Second Life-compatible viewer, built jointly by the open source community and Linden Lab.
The project has been discontinued in favor of the Second Life Viewer project, which unifies the internal development by Linden Lab and contributions by the open source community.
Public-Storm est un outil en ligne de Remue-méninges collaboratif.
Sur un thème donné (un Storm), laissez votre imagination et votre créativité déborder...
et proposez vos suggestions.
PixelLight is a cross-platform application framework for any kind of 3D applications like games, interactive simulations or visualizations. It's based on a highly flexible scene graph system that allows you to compose and visualize any type of 3D scene for your application.
PixelLight is written
... [More] in C++ and has been designed with flexibility and extensibility as one of it's main goals. Therefore, it's not only a 3D engine, but a consistent framework that allows you to combine all the components that you need for your application without having to care about the differences of the actual libraries, APIs or operating systems that you are using. The underlying systems and libraries are abstracted by a powerful reflection and component system. [Less]
This project contains the parts of the public development of the Illarion Online RPG.
The project is developed since the year 2000 as closed source and turned to partial open source in 2011.
Facade is a first-person, futuristic, 3D, cross-platform (Windows, Mac OSX, and Linux) open-source adventure game project, built using the Ducttape Engine. Players will use nanotechnology to solve puzzles and progress through the game world.
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