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Miew - 3D Molecular Viewer

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Claimed by EPAM Systems Analyzed about 9 hours ago

Miew is a high performance web tool for advanced visualization and manipulation of molecular structures. Miew provides a full-featured set of tools for 3D visualization and editing of small molecules as well as large molecular complexes, including means to view, analyze, and modify the 3D ... [More] structure of a molecule. It works as a standalone HTML5 web application or integrates as a component into your web pages. The latest versions of WebGL-enabled desktop (Chrome, Firefox, Safari, Opera, Edge, IE11) and mobile (iOS, Android) browsers are supported. [Less]

65.9K lines of code

10 current contributors

over 2 years since last commit

0 users on Open Hub

Inactive
0.0
 
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Mechanical-Blender

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  Analyzed about 5 hours ago

a fork of Blender focused on cad utils developement.

1.53M lines of code

0 current contributors

about 2 years since last commit

0 users on Open Hub

Inactive
0.0
 
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Licenses: No declared licenses
Tags 3d cad

Bforartists

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  Analyzed 6 months ago

Bforartists is a fork of the popular 3D software Blender, with the goal to change the UI.

1.66M lines of code

141 current contributors

over 3 years since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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Licenses: No declared licenses
Tags 3d modeling

LuxCoreRender

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  Analyzed 1 day ago

LuxCoreRender is a physically based and unbiased rendering engine. Based on state of the art algorithms, LuxCoreRender simulates the flow of light according to physical equations, thus producing realistic images of photographic quality.

3.2M lines of code

15 current contributors

4 months since last commit

0 users on Open Hub

Moderate Activity
0.0
 
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OpenHoW

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  Analyzed about 2 hours ago

OpenHoW aims to be an open-source implementation of Hogs of War, a game produced by Gremlin Interactive. The entire project is being built from the ground, supporting content from both the PC and PSX releases of the game, and the end goal will be to produce a completely open and free version of ... [More] the game, featuring completely new assets to replace those of the original (think FreeDOOM). Right now the project is only in it's infancy and a lot of focus is currently going towards producing an engine for the game to be built upon; right now the primary part of this is creatively called the platform library. Another task that is currently being looked into are tools that will allow for easy modification of OpenHoW - though compatibility with the original isn't a huge concern right now. [Less]

301K lines of code

7 current contributors

15 days since last commit

0 users on Open Hub

Moderate Activity
0.0
 
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Photon-v2

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  Analyzed about 7 hours ago

A hobby renderer that I have been developing at my leisure.

132K lines of code

2 current contributors

10 months since last commit

0 users on Open Hub

Very Low Activity
0.0
 
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Licenses: No declared licenses

FlyingGuns

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  Analyzed about 3 hours ago

FlyingGuns is a flight- and battlefield simulator used to develop and test approaches for low-resource, internet enabled games and distributed simulation. Areas of application might be industrial and military simulation or entertainment. The same time, FlyingGuns is a 3D action computer game ... [More] capable of single- and multiplayer gaming. FlyingGuns lets the player enter a WW1 fighter plane and fight against human or AI opponents. Having slow planes keeps the gameplay compact. The game is capable to handle a real lot of opponents the same time. Fighting against 100 AI opponents solves the 'where is the enemy' problem, which is quite common to flightsim today, in an extraordinary manner. [Less]

6.79K lines of code

0 current contributors

almost 11 years since last commit

0 users on Open Hub

Inactive
0.0
 
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Toxic

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  Analyzed about 3 hours ago

Toxic is a modern, physically correct global illumination renderer aiming to produce photorealistic images and animations. A number of plug-ins are under development to allow using toxic with various open source and commercial 3D modeling packages.

10.3K lines of code

0 current contributors

almost 21 years since last commit

0 users on Open Hub

Inactive
0.0
 
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GLOBE_3D

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  Analyzed about 16 hours ago

GLOBE_3D: GL Object Based Engine for 3D. GLOBE_3D is a free, open-source, real-time 3D Engine written in Ada, based on OpenGL.

74.9K lines of code

0 current contributors

7 months since last commit

0 users on Open Hub

Very Low Activity
0.0
 
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SurfaceTrace3D

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  Analyzed about 15 hours ago

SurfaceTrace3D is a program for generating surfaces based on points and normals, which can be received from a hardware device. It has a plugin interface to be independent from hardware devices.

2.16K lines of code

0 current contributors

about 17 years since last commit

0 users on Open Hub

Inactive
0.0
 
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