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High Activity
Commits
: Listings
Analyzed
about 11 hours
ago. based on code collected
about 12 hours
ago.
Feb 27, 2025 — Feb 27, 2026
Showing page 14 of 560
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Date
Move D3D11 test to use common pixel history test framework
baldurk
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4 months ago
Ensure pixel history is consistent about unknown depth or colour data
baldurk
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4 months ago
Move D3D12 test to use common pixel history test framework
baldurk
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4 months ago
Use uint/sint type for per-fragment postmod and shaderOut
baldurk
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4 months ago
Add global helper for naming D3D12 objects with normal strings
baldurk
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5 months ago
Match target subresource in use for D3D12 pixel history work
baldurk
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5 months ago
Add helper for quantised-checking of depth test failures on fragments
baldurk
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5 months ago
Ensure D3D12 descriptors are properly initialised for pipeline state
baldurk
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5 months ago
Depth clears are considered to have depth in D3D12 pixel history
baldurk
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5 months ago
Bump shader cache version for modified include files
baldurk
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5 months ago
Treat template types as trivial copies in debug info
baldurk
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5 months ago
Insert dummy debug types for functions in case of member functions
baldurk
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5 months ago
Revamp vulkan pixel history test to cover more cases
baldurk
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5 months ago
Add naming helper for image views
baldurk
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5 months ago
Add an immediate error check if SPIR-V compiler fails in tests
baldurk
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5 months ago
For vulkan pixel history on MSAA images, always rebind compute state
baldurk
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5 months ago
Fix handling of 3D attachments in pixel history
baldurk
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5 months ago
Silence validation warning about non-coherent map invalidates
baldurk
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5 months ago
Handle maintenance9 handling of 3D barriers to internal transitions
baldurk
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5 months ago
Fix wrong view range used for 2D-view-of-3D in renderpass discards
baldurk
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5 months ago
Ignore validation message about dedicated sizing that we must ignore
baldurk
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5 months ago
Fix the read back for remapped depth texture
Steven Li
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5 months ago
If there's no depth attachment, disable depth testing during history
baldurk
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5 months ago
The depth bounds test doesn't run if there is no depth target bound
baldurk
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5 months ago
Fetch workgroup inputs for DXIL shader debugger
Jake Turner
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5 months ago
Make DXIL GlobalVar names unique in the debugger and disassmbly
Jake Turner
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5 months ago
Fix validate_trace() being called from generate_full_trace()
Jake Turner
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5 months ago
Run validate_trace() as part of generate_full_trace()
Jake Turner
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5 months ago
Fix crash reading out of bounds on marker string
baldurk
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5 months ago
Extend VK Groupshared GSM atomic tests to match D3D12 Groupshared
Jake Turner
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5 months ago
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