0
I Use This!
High Activity

Commits : Listings

Analyzed about 11 hours ago. based on code collected about 12 hours ago.
Feb 27, 2025 — Feb 27, 2026
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Move D3D11 test to use common pixel history test framework More... 4 months ago
Ensure pixel history is consistent about unknown depth or colour data More... 4 months ago
Move D3D12 test to use common pixel history test framework More... 4 months ago
Use uint/sint type for per-fragment postmod and shaderOut More... 4 months ago
Add global helper for naming D3D12 objects with normal strings More... 5 months ago
Match target subresource in use for D3D12 pixel history work More... 5 months ago
Add helper for quantised-checking of depth test failures on fragments More... 5 months ago
Ensure D3D12 descriptors are properly initialised for pipeline state More... 5 months ago
Depth clears are considered to have depth in D3D12 pixel history More... 5 months ago
Bump shader cache version for modified include files More... 5 months ago
Treat template types as trivial copies in debug info More... 5 months ago
Insert dummy debug types for functions in case of member functions More... 5 months ago
Revamp vulkan pixel history test to cover more cases More... 5 months ago
Add naming helper for image views More... 5 months ago
Add an immediate error check if SPIR-V compiler fails in tests More... 5 months ago
For vulkan pixel history on MSAA images, always rebind compute state More... 5 months ago
Fix handling of 3D attachments in pixel history More... 5 months ago
Silence validation warning about non-coherent map invalidates More... 5 months ago
Handle maintenance9 handling of 3D barriers to internal transitions More... 5 months ago
Fix wrong view range used for 2D-view-of-3D in renderpass discards More... 5 months ago
Ignore validation message about dedicated sizing that we must ignore More... 5 months ago
Fix the read back for remapped depth texture More... 5 months ago
If there's no depth attachment, disable depth testing during history More... 5 months ago
The depth bounds test doesn't run if there is no depth target bound More... 5 months ago
Fetch workgroup inputs for DXIL shader debugger More... 5 months ago
Make DXIL GlobalVar names unique in the debugger and disassmbly More... 5 months ago
Fix validate_trace() being called from generate_full_trace() More... 5 months ago
Run validate_trace() as part of generate_full_trace() More... 5 months ago
Fix crash reading out of bounds on marker string More... 5 months ago
Extend VK Groupshared GSM atomic tests to match D3D12 Groupshared More... 5 months ago