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Analyzed about 11 hours ago. based on code collected about 12 hours ago.
Feb 27, 2025 — Feb 27, 2026
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
New D3D11/D3D12 shader linkage tests for float3 packing/not packing More... 4 months ago
Avoid crash if invalid internal image copy happens in pixel history More... 4 months ago
Disable logic ops for shader out and primitive ID PSOs More... 4 months ago
Ensure only one thread at a time uses GPU readbacks during capture More... 4 months ago
Fix vkCmdDrawIndexedIndirectCount not properly using patched arguments More... 4 months ago
Don't crash on binding a NULL index buffer More... 4 months ago
Try to create descriptor buffer buffer if failing to create wholeMemBuf More... 4 months ago
Reset descriptor access when moving to dummy driver after fatal error More... 4 months ago
D3D12 Shader Debug Zoo simple test for matrix output/input More... 4 months ago
Fix DXIL Debugger support for structs in the input structure More... 4 months ago
Tweak D3D12_Resource_Mapping_Zoo test to mark as failed in all cases More... 4 months ago
Tune the ShaderVariable consistency checks for resources More... 4 months ago
Comment the unsupported DXIL DXOp instructions More... 4 months ago
Fix initial state creation for CPU upload heaps on D3D12 More... 4 months ago
Fix handling of test failure cases in test results page More... 4 months ago
Fix validation issues with D3D12 test More... 4 months ago
Allow GPU upload heaps to be enabled in D3D12. Closes #3724 More... 4 months ago
Fix query for supported root signature version More... 4 months ago
Don't wrap queue readback buffer More... 4 months ago
Update D3D12 headers to 1.618.2 More... 4 months ago
Work around poor D3D12 behaviour to return unusable Desc. Closes #3728 More... 4 months ago
Initialise ResourceReferenceInfo members for DXIL debugger More... 4 months ago
Quick change to remove duplicate SSA ID on DXIL Alloca result name More... 4 months ago
Bump version to v1.42 More... 4 months ago
Don't skip depth-only pass events due to invalid RT index More... 4 months ago
Update sign script to return failure/success properly in helper More... 4 months ago
Fix D3D12 pixel history error if bound target is not declared in PSO More... 4 months ago
Remove documentation note about outdated compute shader debug limitation More... 4 months ago
Add a summary table showing the durations of tests (slowest first) More... 4 months ago
Sort failed tests to the end of the test result list More... 4 months ago