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High Activity
Commits
: Listings
Analyzed
about 11 hours
ago. based on code collected
about 12 hours
ago.
Feb 27, 2025 — Feb 27, 2026
Showing page 11 of 560
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New D3D11/D3D12 shader linkage tests for float3 packing/not packing
Jake Turner
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4 months ago
Avoid crash if invalid internal image copy happens in pixel history
baldurk
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4 months ago
Disable logic ops for shader out and primitive ID PSOs
baldurk
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4 months ago
Ensure only one thread at a time uses GPU readbacks during capture
baldurk
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4 months ago
Fix vkCmdDrawIndexedIndirectCount not properly using patched arguments
baldurk
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4 months ago
Don't crash on binding a NULL index buffer
baldurk
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4 months ago
Try to create descriptor buffer buffer if failing to create wholeMemBuf
baldurk
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4 months ago
Reset descriptor access when moving to dummy driver after fatal error
baldurk
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4 months ago
D3D12 Shader Debug Zoo simple test for matrix output/input
Jake Turner
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4 months ago
Fix DXIL Debugger support for structs in the input structure
Jake Turner
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4 months ago
Tweak D3D12_Resource_Mapping_Zoo test to mark as failed in all cases
Jake Turner
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4 months ago
Tune the ShaderVariable consistency checks for resources
Jake Turner
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4 months ago
Comment the unsupported DXIL DXOp instructions
Jake Turner
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4 months ago
Fix initial state creation for CPU upload heaps on D3D12
baldurk
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4 months ago
Fix handling of test failure cases in test results page
baldurk
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4 months ago
Fix validation issues with D3D12 test
baldurk
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4 months ago
Allow GPU upload heaps to be enabled in D3D12. Closes #3724
baldurk
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4 months ago
Fix query for supported root signature version
baldurk
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4 months ago
Don't wrap queue readback buffer
baldurk
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4 months ago
Update D3D12 headers to 1.618.2
baldurk
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4 months ago
Work around poor D3D12 behaviour to return unusable Desc. Closes #3728
baldurk
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4 months ago
Initialise ResourceReferenceInfo members for DXIL debugger
Jake Turner
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4 months ago
Quick change to remove duplicate SSA ID on DXIL Alloca result name
Jake Turner
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4 months ago
Bump version to v1.42
baldurk
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4 months ago
Don't skip depth-only pass events due to invalid RT index
baldurk
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4 months ago
Update sign script to return failure/success properly in helper
baldurk
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4 months ago
Fix D3D12 pixel history error if bound target is not declared in PSO
baldurk
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4 months ago
Remove documentation note about outdated compute shader debug limitation
baldurk
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4 months ago
Add a summary table showing the durations of tests (slowest first)
baldurk
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4 months ago
Sort failed tests to the end of the test result list
baldurk
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4 months ago
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