0
I Use This!
High Activity

Commits : Listings

Analyzed about 13 hours ago. based on code collected about 14 hours ago.
Feb 23, 2025 — Feb 23, 2026
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
DXBC Shader Debug logging tidyup More... about 18 hours ago
Fix typo in name GetInitialShaderBob() -> GetInitialShaderBlob() More... about 21 hours ago
D3D12 Mesh Dispatch PostVS show error when mesh buffer is too large More... about 21 hours ago
Check for PackedVectorFormat in SPIRV debugger interger dot products More... about 22 hours ago
VK_Shader_Debug_Zoo fix bad spirv on packed integer dot product tests More... about 22 hours ago
Add new server key to ci script More... 1 day ago
Use memmove for potentially overlapping copies More... 4 days ago
Ensure buffers are deleted if async processing is aborted More... 4 days ago
Ensure we have properly generated IDs for inline shaders More... 6 days ago
Store and lookup shader data for aftermath dumps More... 8 days ago
Clear deferred descriptor buffer copies after executing them More... 8 days ago
Ignore VUID about access masks in pipeline barriers More... 8 days ago
Remove unused lambda capture More... 11 days ago
Update volk to latest More... 11 days ago
Generate unique layer name for vulkan layer More... 11 days ago
Fix potential race in memory free code on shutdown More... 11 days ago
Fix potential early deletion of replay-time command buffers More... 11 days ago
Special-case and handle reported corrupt bug reports More... 11 days ago
Update vulkan headers to 1.4.343 More... 11 days ago
Update SPIR-V headers to latest More... 11 days ago
Fix CI badge in README More... 11 days ago
Fix Spirv Debugger Op::ImageRead of an MSAA subpass texture More... 12 days ago
Fix query tracking to be per-cmdbuf on replay. Closes #3797 More... 12 days ago
Fix backwards check for value of BaseVertex SPIR-V builtin More... 13 days ago
Fix crash when postvs cache is cleared if old buffers are referenced More... 13 days ago
Fix incorrect type reference in SDObjectPODData More... 13 days ago
Clear the replay proxy shader reflection cache in ReloadShaderDebugInfo More... 14 days ago
Only prompt to reload shader debug infomation for local replays More... 14 days ago
Improve docstring checking when a class can't be instantiated More... 15 days ago
Fix docstring in SDObject More... 15 days ago