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Analyzed about 9 hours ago. based on code collected about 10 hours ago.
Feb 27, 2025 — Feb 27, 2026
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Fix replace all message showing N+1 replacements instead of N More... about 2 months ago
Make VK_Graphics_Pipeline debugged pixel test fail instead of an error More... about 2 months ago
Make enum RemoteServerPacket into enum class, move Count to the end More... about 2 months ago
Use proper interface pointer casting during D3D12 CommandQueue creation
MJP
More... about 2 months ago
Original ID/Live ID fixups for Metal backend More... about 2 months ago
Ensure uniforms are updated on GL pixel history programs. Closes #3760 More... about 2 months ago
Update copyright years to 2026 and fix copyright ranges More... about 2 months ago
Add missing IID checks for creating ID3D12CommandQueue1
MJP
More... about 2 months ago
Change DXIL ShaderVarible construction for cbuffer variables More... about 2 months ago
Only read sampler when unwrapping combined image/sampler descriptor More... about 2 months ago
Fix crash in NVIDIA HasCounter() called without EnumerateCounters() More... about 2 months ago
Fix depth resolve barrier in D3D12 renderpass api More... about 2 months ago
Sorting array members in the Watch and High Level Variables window More... about 2 months ago
Rename function to not use automatic-slot naming More... 2 months ago
Fix D3D12 Compute Derivative Tests More... 2 months ago
Default current stage to VSIn when viewing Vertex Shaders More... 2 months ago
d3d12: Implement ID3D12SharingContract on the ID3D12CommandQueue More... 2 months ago
Bump version to v1.43 More... 2 months ago
GetParentMarker: Search children if first child is less than eventId More... 2 months ago
Fix D3D validation warning in ResolvePendingIndirectState() More... 2 months ago
DXBC Debugger fix for CalculateLevelOfDetailUnclamped More... 3 months ago
Added D3D11, D3D12 shader debug tests for CalculateLevelOfDetail* More... 3 months ago
Remove ownership tracked list More... 3 months ago
D3D12 DXIL Debugger pure quad scope fixes More... 3 months ago
Support for DXIL SM6.6 Derivatives in Compute Shaders More... 3 months ago
D3D12 Test cases for SM6.6 Derivatives in Compute Shaders More... 3 months ago
Made enum DerivType be class enum to reduce its scope More... 3 months ago
Also check mesh shader for exported primitive ID. Refs #3746 More... 3 months ago
Merge live and current resource maps More... 3 months ago
Remove GetLiveID entirely More... 3 months ago