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High Activity
Commits
: Listings
Analyzed
about 9 hours
ago. based on code collected
about 10 hours
ago.
Feb 27, 2025 — Feb 27, 2026
Showing page 6 of 560
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Contributor
Files Modified
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Code Location
Date
Fix replace all message showing N+1 replacements instead of N
Jake Turner
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about 2 months ago
Make VK_Graphics_Pipeline debugged pixel test fail instead of an error
Jake Turner
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about 2 months ago
Make enum RemoteServerPacket into enum class, move Count to the end
Jake Turner
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about 2 months ago
Use proper interface pointer casting during D3D12 CommandQueue creation
MJP
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about 2 months ago
Original ID/Live ID fixups for Metal backend
Jake Turner
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about 2 months ago
Ensure uniforms are updated on GL pixel history programs. Closes #3760
baldurk
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about 2 months ago
Update copyright years to 2026 and fix copyright ranges
baldurk
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about 2 months ago
Add missing IID checks for creating ID3D12CommandQueue1
MJP
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about 2 months ago
Change DXIL ShaderVarible construction for cbuffer variables
Jake Turner
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about 2 months ago
Only read sampler when unwrapping combined image/sampler descriptor
baldurk
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about 2 months ago
Fix crash in NVIDIA HasCounter() called without EnumerateCounters()
Jonathan Glines
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about 2 months ago
Fix depth resolve barrier in D3D12 renderpass api
baldurk
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about 2 months ago
Sorting array members in the Watch and High Level Variables window
Sharlock93
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about 2 months ago
Rename function to not use automatic-slot naming
baldurk
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2 months ago
Fix D3D12 Compute Derivative Tests
Jake Turner
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2 months ago
Default current stage to VSIn when viewing Vertex Shaders
Jake Turner
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2 months ago
d3d12: Implement ID3D12SharingContract on the ID3D12CommandQueue
Jasper St. Pierre
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2 months ago
Bump version to v1.43
baldurk
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2 months ago
GetParentMarker: Search children if first child is less than eventId
Jake Turner
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2 months ago
Fix D3D validation warning in ResolvePendingIndirectState()
Jake Turner
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2 months ago
DXBC Debugger fix for CalculateLevelOfDetailUnclamped
Jake Turner
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3 months ago
Added D3D11, D3D12 shader debug tests for CalculateLevelOfDetail*
Jake Turner
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3 months ago
Remove ownership tracked list
baldurk
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3 months ago
D3D12 DXIL Debugger pure quad scope fixes
Jake Turner
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3 months ago
Support for DXIL SM6.6 Derivatives in Compute Shaders
Jake Turner
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3 months ago
D3D12 Test cases for SM6.6 Derivatives in Compute Shaders
Jake Turner
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3 months ago
Made enum DerivType be class enum to reduce its scope
Jake Turner
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3 months ago
Also check mesh shader for exported primitive ID. Refs #3746
baldurk
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3 months ago
Merge live and current resource maps
baldurk
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3 months ago
Remove GetLiveID entirely
baldurk
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3 months ago
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