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High Activity
Commits
: Listings
Analyzed
34 minutes
ago. based on code collected
about 1 hour
ago.
Feb 27, 2025 — Feb 27, 2026
Showing page 9 of 560
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Date
Don't add changes for pointer base if it is out of the current scope
Jake Turner
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3 months ago
Spirv Debugger mark pointer stores and memory copies as live
Jake Turner
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3 months ago
VK Shader Debug Test for function modifying inputs
Jake Turner
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3 months ago
Handle matrices when copying program attribute bindings
baldurk
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3 months ago
Fix Spirv simulation of ImageSampleProjDrefExplicitLod/ImplicitLod
Jake Turner
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3 months ago
VK Shader Debug Zoo test for OpImageSampleProjDrefExplicitLod
Jake Turner
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3 months ago
Tweaked test success message for new D3D12 EI test
Jake Turner
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3 months ago
Fix column lookup via access chain in SPIR-V debugging
baldurk
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3 months ago
Add a compute debugging UI selector to the GL pipeline state view
baldurk
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3 months ago
Dump input fetcher & SPIR-V to disk based on config option
baldurk
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3 months ago
Detect gl_PerVertex for GL shaders
baldurk
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3 months ago
Add vertex shader debugging setup on GL
baldurk
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3 months ago
Add compute shader debugging setup on GL
baldurk
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3 months ago
Handle resources encountered in the SPIR-V debugging that don't exist
baldurk
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3 months ago
Fix D3D12 shader feedback of EI which does not need a root signature
Jake Turner
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3 months ago
Add a D3D12 EI test case for an EI which does not need a root signature
Jake Turner
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3 months ago
Remap locations/binds back to match real shader as needed
baldurk
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3 months ago
Try to compile GLSL shaders to SPIR-V to enable debugging
baldurk
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3 months ago
SPIR-V debugger support for VK_KHR_compute_shader_derivatives
Jake Turner
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3 months ago
Move the recent D3D12_Shader_Debug_Zoo tests to the noResources shader
Jake Turner
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3 months ago
Use correct texture dimension to check for 3D texture copies
baldurk
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3 months ago
Propagate up failure through expand sections in test results
baldurk
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3 months ago
Test cases for VK_KHR_compute_shader_derivatives
Jake Turner
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3 months ago
Tweak to compute the vk_workgroup_group pipename from GROUP_SIZE_XYZ
Jake Turner
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3 months ago
Support plain bare uniforms in GL SPIR-V
baldurk
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3 months ago
Set the d3d12path for d3d12 tests before caching the d3d12 capabilities
Jake Turner
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3 months ago
Moved new DXIL shader debug zoo tests from CS to PS
Jake Turner
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3 months ago
DXIL Debug simplified result assignment
Jake Turner
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3 months ago
Move SPIR-V debugging input fetch lane data to SPIR-V headers
baldurk
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3 months ago
Move Vec3i to common header
baldurk
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3 months ago
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